/*
Script: Moo.js
    My Object Oriented javascript.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.

Mootools Credits:
    - Class is slightly based on Base.js <http://dean.edwards.name/weblog/2006/03/base/> (c) 2006 Dean Edwards, License <http://creativecommons.org/licenses/LGPL/2.1/>
    - Some functions are based on those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
    - Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti.
*/

/*
Class: Class
    The base class object of the <http://mootools.net> framework.

Arguments:
    properties - the collection of properties that apply to the class. Creates a new class, its initialize method will fire upon class instantiation.

Example:
    (start code)
    var Cat = new Class({
        initialize: function(name){
            this.name = name;
        }
    });
    var myCat = new Cat('Micia');
    alert myCat.name; //alerts 'Micia'
    (end)
*/

var Class = function(properties){
    var klass = function(){
        if (this.initialize && arguments[0] != 'noinit') return this.initialize.apply(this, arguments);
        else return this;
    };
    for (var property in this) klass[property] = this[property];
    klass.prototype = properties;
    return klass;
};

/*
Property: empty
    Returns an empty function
*/

Class.empty = function(){};

Class.prototype = {

    /*
    Property: extend
        Returns the copy of the Class extended with the passed in properties.

    Arguments:
        properties - the properties to add to the base class in this new Class.

    Example:
        (start code)
        var Animal = new Class({
            initialize: function(age){
                this.age = age;
            }
        });
        var Cat = Animal.extend({
            initialize: function(name, age){
                this.parent(age); //will call the previous initialize;
                this.name = name;
            }
        });
        var myCat = new Cat('Micia', 20);
        alert myCat.name; //alerts 'Micia'
        alert myCat.age; //alerts 20
        (end)
    */

    extend: function(properties){
        var pr0t0typ3 = new this('noinit');

        var parentize = function(previous, current){
            if (!previous.apply || !current.apply) return false;
            return function(){
                this.parent = previous;
                return current.apply(this, arguments);
            };
        };

        for (var property in properties){
            var previous = pr0t0typ3[property];
            var current = properties[property];
            if (previous && previous != current) current = parentize(previous, current) || current;
            pr0t0typ3[property] = current;
        }
        return new Class(pr0t0typ3);
    },

    /*
    Property: implement
        Implements the passed in properties to the base Class prototypes, altering the base class, unlike <Class.extend>.

    Arguments:
        properties - the properties to add to the base class.

    Example:
        (start code)
        var Animal = new Class({
            initialize: function(age){
                this.age = age;
            }
        });
        Animal.implement({
            setName: function(name){
                this.name = name
            }
        });
        var myAnimal = new Animal(20);
        myAnimal.setName('Micia');
        alert(myAnimal.name); //alerts 'Micia'
        (end)
    */

    implement: function(properties){
        for (var property in properties) this.prototype[property] = properties[property];
    }

};

/* Section: Object related Functions */

/*
Function: Object.extend
    Copies all the properties from the second passed object to the first passed Object.
    If you do myWhatever.extend = Object.extend the first parameter will become myWhatever, and your extend function will only need one parameter.

Example:
    (start code)
    var firstOb = {
        'name': 'John',
        'lastName': 'Doe'
    };
    var secondOb = {
        'age': '20',
        'sex': 'male',
        'lastName': 'Dorian'
    };
    Object.extend(firstOb, secondOb);
    //firstOb will become: 
    {
        'name': 'John',
        'lastName': 'Dorian',
        'age': '20',
        'sex': 'male'
    };
    (end)

Returns:
    The first object, extended.
*/

Object.extend = function(){
    var args = arguments;
    args = (args[1]) ? [args[0], args[1]] : [this, args[0]];
    for (var property in args[1]) args[0][property] = args[1][property];
    return args[0];
};

/*
Function: Object.Native
    Will add a .extend method to the objects passed as a parameter, equivalent to <Class.implement>

Arguments:
    a number of classes/native javascript objects

*/

Object.Native = function(){
    for (var i = 0; i < arguments.length; i++) arguments[i].extend = Class.prototype.implement;
};

new Object.Native(Function, Array, String, Number, Class);

/*
Script: Utility.js
    Contains Utility functions

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

//htmlelement

if (typeof HTMLElement == 'undefined'){
    var HTMLElement = Class.empty;
    HTMLElement.prototype = {};
} else {
    HTMLElement.prototype.htmlElement = true;
}

//window, document

window.extend = document.extend = Object.extend;
var Window = window;

/*
Function: $type
    Returns the type of object that matches the element passed in.

Arguments:
    obj - the object to inspect.

Example:
    >var myString = 'hello';
    >$type(myString); //returns "string"

Returns:
    'element' - if obj is a DOM element node
    'textnode' - if obj is a DOM text node
    'whitespace' - if obj is a DOM whitespace node
    'array' - if obj is an array
    'object' - if obj is an object
    'string' - if obj is a string
    'number' - if obj is a number
    'boolean' - if obj is a boolean
    'function' - if obj is a function
    false - (boolean) if the object is not defined or none of the above.
*/

function $type(obj){
    if (obj === null || obj === undefined) return false;
    var type = typeof obj;
    if (type == 'object'){
        if (obj.htmlElement) return 'element';
        if (obj.push) return 'array';
        if (obj.nodeName){
            switch (obj.nodeType){
                case 1: return 'element';
                case 3: return obj.nodeValue.test(/\S/) ? 'textnode' : 'whitespace';
            }
        }
    }
    return type;
};

/*
Function: $chk
    Returns true if the passed in value/object exists or is 0, otherwise returns false.
    Useful to accept zeroes.
*/

function $chk(obj){
    return !!(obj || obj === 0);
};

/*
Function: $pick
    Returns the first object if defined, otherwise returns the second.
*/

function $pick(obj, picked){
    return ($type(obj)) ? obj : picked;
};

/*
Function: $random
    Returns a random integer number between the two passed in values.

Arguments:
    min - integer, the minimum value (inclusive).
    max - integer, the maximum value (inclusive).

Returns:
    a random integer between min and max.
*/

function $random(min, max){
    return Math.floor(Math.random() * (max - min + 1) + min);
};

/*
Function: $clear
    clears a timeout or an Interval.

Returns:
    null

Arguments:
    timer - the setInterval or setTimeout to clear.

Example:
    >var myTimer = myFunction.delay(5000); //wait 5 seconds and execute my function.
    >myTimer = $clear(myTimer); //nevermind

See also:
    <Function.delay>, <Function.periodical>
*/

function $clear(timer){
    clearTimeout(timer);
    clearInterval(timer);
    return null;
};

/*
Class: window
    Some properties are attached to the window object by the browser detection.

Properties:
    window.ie - will be set to true if the current browser is internet explorer (any).
    window.ie6 - will be set to true if the current browser is internet explorer 6.
    window.ie7 - will be set to true if the current browser is internet explorer 7.
    window.khtml - will be set to true if the current browser is Safari/Konqueror.
    window.gecko - will be set to true if the current browser is Mozilla/Gecko.
*/

if (window.ActiveXObject) window.ie = window[window.XMLHttpRequest ? 'ie7' : 'ie6'] = true;
else if (document.childNodes && !document.all && !navigator.taintEnabled) window.khtml = true;
else if (document.getBoxObjectFor != null) window.gecko = true;

//enables background image cache for internet explorer 6

if (window.ie6) try {document.execCommand("BackgroundImageCache", false, true);} catch (e){};

/*
Script: Array.js
    Contains Array prototypes, <$A>, <$each>

Authors:
    - Christophe Beyls, <http://digitalia.be>
    - Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Array
    A collection of The Array Object prototype methods.
*/

//emulated methods

/*
Property: forEach
    Iterates through an array; This method is only available for browsers without native *forEach* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:forEach>
*/

Array.prototype.forEach = Array.prototype.forEach || function(fn, bind){
    for (var i = 0; i < this.length; i++) fn.call(bind, this[i], i, this);
};

/*
Property: filter
    This method is provided only for browsers without native *filter* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:Array:filter>
*/

Array.prototype.filter = Array.prototype.filter || function(fn, bind){
    var results = [];
    for (var i = 0; i < this.length; i++){
        if (fn.call(bind, this[i], i, this)) results.push(this[i]);
    }
    return results;
};

/*
Property: map
    This method is provided only for browsers without native *map* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:map>
*/

Array.prototype.map = Array.prototype.map || function(fn, bind){
    var results = [];
    for (var i = 0; i < this.length; i++) results[i] = fn.call(bind, this[i], i, this);
    return results;
};

/*
Property: every
    This method is provided only for browsers without native *every* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:every>
*/

Array.prototype.every = Array.prototype.every || function(fn, bind){
    for (var i = 0; i < this.length; i++){
        if (!fn.call(bind, this[i], i, this)) return false;
    }
    return true;
};

/*
Property: some
    This method is provided only for browsers without native *some* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:some>
*/

Array.prototype.some = Array.prototype.some || function(fn, bind){
    for (var i = 0; i < this.length; i++){
        if (fn.call(bind, this[i], i, this)) return true;
    }
    return false;
};

/*
Property: indexOf
    This method is provided only for browsers without native *indexOf* support.
    For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:indexOf>
*/

Array.prototype.indexOf = Array.prototype.indexOf || function(item, from){
    from = from || 0;
    if (from < 0) from = Math.max(0, this.length + from);
    while (from < this.length){
        if(this[from] === item) return from;
        from++;
    }
    return -1;
};

//custom methods

Array.extend({

    /*
    Property: each
        Same as <Array.forEach>.

    Arguments:
        fn - the function to execute with each item in the array
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >var Animals = ['Cat', 'Dog', 'Coala'];
        >Animals.forEach(function(animal){
        >    document.write(animal)
        >});
    */

    each: Array.prototype.forEach,

    /*
    Property: copy
        returns a copy of the array.

    Returns:
        a new array which is a copy of the current one.
    
    Arguments:
        start - optional, the index where to start the copy, default is 0. If negative, it is taken as the offset from the end of the array.
        length - optional, the number of elements to copy. By default, copies all elements from start to the end of the array.

    Example:
        >var letters = ["a","b","c"];
        >var copy = letters.copy();        // ["a","b","c"] (new instance)
    */

    copy: function(start, length){
        start = start || 0;
        if (start < 0) start = this.length + start;
        length = length || (this.length - start);
        var newArray = [];
        for (var i = 0; i < length; i++) newArray[i] = this[start++];
        return newArray;
    },

    /*
    Property: remove
        Removes all occurrences of an item from the array.

    Arguments:
        item - the item to remove

    Returns:
        the Array with all occurrences of the item removed.

    Example:
        >["1","2","3","2"].remove("2") // ["1","3"];
    */

    remove: function(item){
        var i = 0;
        while (i < this.length){
            if (this[i] === item) this.splice(i, 1);
            else i++;
        }
        return this;
    },

    /*
    Property: test
        Tests an array for the presence of an item.

    Arguments:
        item - the item to search for in the array.
        from - optional, the index at which to begin the search, default is 0. If negative, it is taken as the offset from the end of the array.

    Returns:
        true - the item was found
        false - it wasn't

    Example:
        >["a","b","c"].test("a"); // true
        >["a","b","c"].test("d"); // false
    */

    test: function(item, from){
        return this.indexOf(item, from) != -1;
    },

    /*
    Property: extend
        Extends an array with another

    Arguments:
        newArray - the array to extend ours with

    Example:
        >var Animals = ['Cat', 'Dog', 'Coala'];
        >Animals.extend(['Lizard']);
        >//Animals is now: ['Cat', 'Dog', 'Coala', 'Lizard'];
    */

    extend: function(newArray){
        for (var i = 0; i < newArray.length; i++) this.push(newArray[i]);
        return this;
    },

    /*
    Property: associate
        Creates an object with key-value pairs based on the array of keywords passed in
        and the current content of the array.

    Arguments:
        keys - the array of keywords.

    Example:
        (start code)
        var Animals = ['Cat', 'Dog', 'Coala', 'Lizard'];
        var Speech = ['Miao', 'Bau', 'Fruuu', 'Mute'];
        var Speeches = Animals.associate(speech);
        //Speeches['Miao'] is now Cat.
        //Speeches['Bau'] is now Dog.
        //...
        (end)
    */

    associate: function(keys){
        var obj = {}, length = Math.min(this.length, keys.length);
        for (var i = 0; i < length; i++) obj[keys[i]] = this[i];
        return obj;
    }

});

/* Section: Utility Functions */

/*
Function: $A()
    Same as <Array.copy>, but as function.
    Useful to apply Array prototypes to iterable objects, as a collection of DOM elements or the arguments object.

Example:
    (start code)
    function myFunction(){
        $A(arguments).each(argument, function(){
            alert(argument);
        });
    };
    //the above will alert all the arguments passed to the function myFunction.
    (end)
*/

function $A(array, start, length){
    return Array.prototype.copy.call(array, start, length);
};

/*
Function: $each
    use to iterate through iterables that are not regular arrays, such as builtin getElementsByTagName calls, or arguments of a function.

Arguments:
    iterable - an iterable element.
    function - function to apply to the iterable.
    bind - optional, the 'this' of the function will refer to this object.
*/

function $each(iterable, fn, bind){
    return Array.prototype.forEach.call(iterable, fn, bind);
};

/*
Script: String.js
    Contains String prototypes and Number prototypes.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: String
    A collection of The String Object prototype methods.
*/

String.extend({

    /*
    Property: test
        Tests a string with a regular expression.

    Arguments:
        regex - a string or regular expression object, the regular expression you want to match the string with
        params - optional, if first parameter is a string, any parameters you want to pass to the regex ('g' has no effect)

    Returns:
        true if a match for the regular expression is found in the string, false if not.
        See <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:RegExp:test>

    Example:
        >"I like cookies".test("cookie"); // returns true
        >"I like cookies".test("COOKIE", "i") // ignore case, returns true
        >"I like cookies".test("cake"); // returns false
    */

    test: function(regex, params){
        return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this);
    },

    /*
    Property: toInt
        parses a string to an integer.

    Returns:
        either an int or "NaN" if the string is not a number.

    Example:
        >var value = "10px".toInt(); // value is 10
    */

    toInt: function(){
        return parseInt(this);
    },

    toFloat: function(){
        return parseFloat(this);
    },

    /*
    Property: camelCase
        Converts a hiphenated string to a camelcase string.

    Example:
        >"I-like-cookies".camelCase(); //"ILikeCookies"

    Returns:
        the camel cased string
    */

    camelCase: function(){
        return this.replace(/-\D/g, function(match){
            return match.charAt(1).toUpperCase();
        });
    },

    /*
    Property: hyphenate
        Converts a camelCased string to a hyphen-ated string.

    Example:
        >"ILikeCookies".hyphenate(); //"I-like-cookies"
    */

    hyphenate: function(){
        return this.replace(/\w[A-Z]/g, function(match){
            return (match.charAt(0)+'-'+match.charAt(1).toLowerCase());
        });
    },

    /*
    Property: capitalize
        Converts the first letter in each word of a string to Uppercase.

    Example:
        >"i like cookies".capitalize(); //"I Like Cookies"

    Returns:
        the capitalized string
    */

    capitalize: function(){
        return this.toLowerCase().replace(/\b[a-z]/g, function(match){
            return match.toUpperCase();
        });
    },

    /*
    Property: trim
        Trims the leading and trailing spaces off a string.

    Example:
        >"    i like cookies     ".trim() //"i like cookies"

    Returns:
        the trimmed string
    */

    trim: function(){
        return this.replace(/^\s+|\s+$/g, '');
    },

    /*
    Property: clean
        trims (<String.trim>) a string AND removes all the double spaces in a string.

    Returns:
        the cleaned string

    Example:
        >" i      like     cookies      \n\n".clean() //"i like cookies"
    */

    clean: function(){
        return this.replace(/\s{2,}/g, ' ').trim();
    },

    /*
    Property: rgbToHex
        Converts an RGB value to hexidecimal. The string must be in the format of "rgb(255,255,255)" or "rgba(255,255,255,1)";

    Arguments:
        array - boolean value, defaults to false. Use true if you want the array ['FF','33','00'] as output instead of "#FF3300"

    Returns:
        hex string or array. returns "transparent" if the output is set as string and the fourth value of rgba in input string is 0.

    Example:
        >"rgb(17,34,51)".rgbToHex(); //"#112233"
        >"rgba(17,34,51,0)".rgbToHex(); //"transparent"
        >"rgb(17,34,51)".rgbToHex(true); //['11','22','33']
    */

    rgbToHex: function(array){
        var rgb = this.match(/\d{1,3}/g);
        return (rgb) ? rgb.rgbToHex(array) : false;
    },

    /*
    Property: hexToRgb
        Converts a hexidecimal color value to RGB. Input string must be the hex color value (with or without the hash). Also accepts triplets ('333');

    Arguments:
        array - boolean value, defaults to false. Use true if you want the array [255,255,255] as output instead of "rgb(255,255,255)";

    Returns:
        rgb string or array.

    Example:
        >"#112233".hexToRgb(); //"rgb(17,34,51)"
        >"#112233".hexToRgb(true); //[17,34,51]
    */

    hexToRgb: function(array){
        var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/);
        return (hex) ? hex.slice(1).hexToRgb(array) : false;
    }

});

Array.extend({
    
    /*
    Property: rgbToHex
        see <String.rgbToHex>, but as an array method.
    */
    
    rgbToHex: function(array){
        if (this.length < 3) return false;
        if (this[3] && (this[3] == 0) && !array) return 'transparent';
        var hex = [];
        for (var i = 0; i < 3; i++){
            var bit = (this[i]-0).toString(16);
            hex.push((bit.length == 1) ? '0'+bit : bit);
        }
        return array ? hex : '#'+hex.join('');
    },
    
    /*
    Property: hexToRgb
        same as <String.hexToRgb>, but as an array method.
    */
    
    hexToRgb: function(array){
        if (this.length != 3) return false;
        var rgb = [];
        for (var i = 0; i < 3; i++){
            rgb.push(parseInt((this[i].length == 1) ? this[i]+this[i] : this[i], 16));
        }
        return array ? rgb : 'rgb('+rgb.join(',')+')';
    }

});

/*
Class: Number
    contains the internal method toInt.
*/

Number.extend({

    /*
    Property: toInt
        Returns this number; useful because toInt must work on both Strings and Numbers.
    */

    toInt: function(){
        return parseInt(this);
    },

    toFloat: function(){
        return parseFloat(this);
    }

});

/* 
Script: Function.js
    Contains Function prototypes and utility functions .

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.

Credits:
    - Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
*/

/*
Class: Function
    A collection of The Function Object prototype methods.
*/

Function.extend({

    /*
    Property: create
        Main function to create closures.
    
    Returns:
        a function.
    
    Arguments:
        options - An Options object.
    
    Options:
        bind - The object that the "this" of the function will refer to. Default is the current function.
        event - If set to true, the function will act as an event listener and receive an event as first argument.
                If set to a class name, the function will receive a new instance of this class (with the event passed as argument's constructor) as first argument.
                Default is false.
        arguments - A single argument or array of arguments that will be passed to the function when called.
                    If both the event and arguments options are set, the event is passed as first argument and the arguments array will follow.
                    Default is no custom arguments, the function will receive the standard arguments when called.
        delay - Numeric value: if set, the returned function will delay the actual execution by this amount of milliseconds and return a timer handle when called.
                Default is no delay.
        periodical - Numeric value: if set, the returned function will periodically perform the actual execution with this specified interval and return a timer handle when called.
                Default is no periodical execution.
        attempt - If set to true, the returned function will try to execute and return either the results or the error when called. Default is false.
    */

    create: function(options){
        var fn = this;
        options = Object.extend({
            'bind': fn, 
            'event': false, 
            'arguments': null, 
            'delay': false, 
            'periodical': false, 
            'attempt': false
        }, options || {});
        if ($chk(options.arguments) && $type(options.arguments) != 'array') options.arguments = [options.arguments];
        return function(event){
            var args;
            if (options.event){
                event = event || window.event;
                args = [(options.event === true) ? event : new options.event(event)];
                if (options.arguments) args = args.concat(options.arguments);
            }
            else args = options.arguments || arguments;
            var returns = function(){
                return fn.apply(options.bind, args);
            };
            if (options.delay) return setTimeout(returns, options.delay);
            if (options.periodical) return setInterval(returns, options.periodical);
            if (options.attempt){
                try {
                    return returns();
                } catch(err){
                    return err;
                }
            }
            return returns();
        };
    },

    /*
    Property: pass
        Shortcut to create closures with arguments and bind.

    Returns:
        a function.

    Arguments:
        args - the arguments passed. must be an array if arguments > 1
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >myFunction.pass([arg1, arg2], myElement);
    */

    pass: function(args, bind){
        return this.create({'arguments': args, 'bind': bind});
    },
    
    /*
    Property: attempt
        Tries to execute the function, returns either the function results or the error.

    Arguments:
        args - the arguments passed. must be an array if arguments > 1
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >myFunction.attempt([arg1, arg2], myElement);
    */

    attempt: function(args, bind){
        return this.create({'arguments': args, 'bind': bind, 'attempt': true})();
    },

    /*
    Property: bind
        method to easily create closures with "this" altered.

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Returns:
        a function.

    Example:
        >function myFunction(){
        >    this.setStyle('color', 'red');
        >    // note that 'this' here refers to myFunction, not an element
        >    // we'll need to bind this function to the element we want to alter
        >};
        >var myBoundFunction = myFunction.bind(myElement);
        >myBoundFunction(); // this will make the element myElement red.
    */

    bind: function(bind, args){
        return this.create({'bind': bind, 'arguments': args});
    },

    /*
    Property: bindAsEventListener
        cross browser method to pass event firer

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Returns:
        a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.

    Example:
        >function myFunction(event){
        >    alert(event.clientx) //returns the coordinates of the mouse..
        >};
        >myElement.onclick = myFunction.bindAsEventListener(myElement);
    */

    bindAsEventListener: function(bind, args){
        return this.create({'bind': bind, 'event': true, 'arguments': args});
    },

    /*
    Property: delay
        Delays the execution of a function by a specified duration.

    Arguments:
        ms - the duration to wait in milliseconds
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Example:
        >myFunction.delay(50, myElement) //wait 50 milliseconds, then call myFunction and bind myElement to it
        >(function(){alert('one second later...')}).delay(1000); //wait a second and alert
    */

    delay: function(ms, bind, args){
        return this.create({'delay': ms, 'bind': bind, 'arguments': args})();
    },

    /*
    Property: periodical
        Executes a function in the specified intervals of time

    Arguments:
        ms - the duration of the intervals between executions.
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1
    */

    periodical: function(ms, bind, args){
        return this.create({'periodical': ms, 'bind': bind, 'arguments': args})();
    }

});

/*
Script: Element.js
    Contains useful Element prototypes, to be used with the dollar function <$>.

Authors:
    - Valerio Proietti, <http://mad4milk.net>
    - Christophe Beyls, <http://digitalia.be>

License:
    MIT-style license.

Credits:
    - Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
*/

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

var Element = new Class({

    /*
    Property: initialize
        Creates a new element of the type passed in.

    Arguments:
        el - the tag name for the element you wish to create.

    Example:
        >var div = new Element('div');
    */

    initialize: function(el){
        if ($type(el) == 'string') el = document.createElement(el);
        return $(el);
    }

});

/*
Section: Utility Functions

Function: $
    returns the element passed in with all the Element prototypes applied.

Arguments:
    el - a reference to an actual element or a string representing the id of an element

Example:
    >$('myElement') // gets a DOM element by id with all the Element prototypes applied.
    >var div = document.getElementById('myElement');
    >$(div) //returns an Element also with all the mootools extentions applied.

    You'll use this when you aren't sure if a variable is an actual element or an id, as
    well as just shorthand for document.getElementById().

Returns:
    a DOM element or false (if no id was found).

Note:
    you need to call $ on an element only once to get all the prototypes.
    But its no harm to call it multiple times, as it will detect if it has been already extended.
*/

function $(el){
    if (!el) return false;
    if (el._element_extended_ || [window, document].test(el)) return el;
    if ($type(el) == 'string') el = document.getElementById(el);
    if ($type(el) != 'element') return false;
    if (['object', 'embed'].test(el.tagName.toLowerCase()) || el.extend) return el;
    el._element_extended_ = true;
    Garbage.collect(el);
    el.extend = Object.extend;
    if (!(el.htmlElement)) el.extend(Element.prototype);
    return el;
};

//elements class

var Elements = new Class({});

new Object.Native(Elements);

document.getElementsBySelector = document.getElementsByTagName;

/*
Function: $$
    Selects, and extends DOM elements.

Arguments:
    HTMLCollection(document.getElementsByTagName, element.childNodes), an array of elements, a string.

Note:
    if you loaded <Dom.js>, $$ will also accept CSS Selectors.

Example:
    >$$('a') //an array of all anchor tags on the page
    >$$('a', 'b') //an array of all anchor and bold tags on the page
    >$$('#myElement') //array containing only the element with id = myElement. (only with <Dom.js>)
    >$$('#myElement a.myClass') //an array of all anchor tags with the class "myClass" within the DOM element with id "myElement" (only with <Dom.js>)

Returns:
    array - array of all the dom elements matched
*/

function $$(){
    if (!arguments) return false;
    if (arguments.length == 1){
        if (!arguments[0]) return false;
        if (arguments[0]._elements_extended_) return arguments[0];
    }
    var elements = [];
    $each(arguments, function(selector){
        switch ($type(selector)){
            case 'element': elements.push($(selector)); break;
            case 'string': selector = document.getElementsBySelector(selector);
            default:
            if (selector.length){
                $each(selector, function(el){
                    if ($(el)) elements.push(el);
                });
            }
        }
    });
    elements._elements_extended_ = true;
    return Object.extend(elements, new Elements);
};

Elements.Multi = function(property){
    return function(){
        var args = arguments;
        var items = [];
        var elements = true;
        $each(this, function(el){
            var returns = el[property].apply(el, args);
            if ($type(returns) != 'element') elements = false;
            items.push(returns);
        });
        if (elements) items = $$(items);
        return items;
    };
};

Element.extend = function(properties){
    for (var property in properties){
        HTMLElement.prototype[property] = properties[property];
        Element.prototype[property] = properties[property];
        Elements.prototype[property] = Elements.Multi(property);
    }
};

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    inject: function(el, where){
        el = $(el) || new Element(el);
        switch (where){
            case "before": $(el.parentNode).insertBefore(this, el); break;
            case "after":
                if (!el.getNext()) $(el.parentNode).appendChild(this);
                else $(el.parentNode).insertBefore(this, el.getNext());
                break;
            case "inside": el.appendChild(this);
        }
        return this;
    },

    /*
    Property: injectBefore
        Inserts the Element before the passed element.

    Parameteres:
        el - a string representing the element to be injected in (myElementId, or div), or an element reference.
        If you pass div or another tag, the element will be created.

    Example:
        >html:
        ><div id="myElement"></div>
        ><div id="mySecondElement"></div>
        >js:
        >$('mySecondElement').injectBefore('myElement');
        >resulting html:
        ><div id="mySecondElement"></div>
        ><div id="myElement"></div>

    */

    injectBefore: function(el){
        return this.inject(el, 'before');
    },

    /*
    Property: injectAfter
        Same as <Element.injectBefore>, but inserts the element after.
    */

    injectAfter: function(el){
        return this.inject(el, 'after');
    },

    /*
    Property: injectInside
        Same as <Element.injectBefore>, but inserts the element inside.
    */

    injectInside: function(el){
        return this.inject(el, 'inside');
    },

    /*
    Property: adopt
        Inserts the passed element inside the Element. Works as <Element.injectInside> but in reverse.

    Parameteres:
        el - a string representing the element to be injected in (myElementId, or div), or an element reference.
        If you pass div or another tag, the element will be created.
    */

    adopt: function(el){
        this.appendChild($(el) || new Element(el));
        return this;
    },

    /*
    Property: remove
        Removes the Element from the DOM.

    Example:
        >$('myElement').remove() //bye bye
    */

    remove: function(){
        this.parentNode.removeChild(this);
        return this;
    },

    /*
    Property: clone
        Clones the Element and returns the cloned one.

    Returns: 
        the cloned element

    Example:
        >var clone = $('myElement').clone().injectAfter('myElement');
        >//clones the Element and append the clone after the Element.
    */

    clone: function(contents){
        var el = this.cloneNode(contents !== false);
        return $(el);
    },

    /*
    Property: replaceWith
        Replaces the Element with an element passed.

    Parameteres:
        el - a string representing the element to be injected in (myElementId, or div), or an element reference.
        If you pass div or another tag, the element will be created.

    Returns:
        the passed in element

    Example:
        >$('myOldElement').replaceWith($('myNewElement')); //$('myOldElement') is gone, and $('myNewElement') is in its place.
    */

    replaceWith: function(el){
        el = $(el) || new Element(el);
        this.parentNode.replaceChild(el, this);
        return el;
    },

    /*
    Property: appendText
        Appends text node to a DOM element.

    Arguments:
        text - the text to append.

    Example:
        ><div id="myElement">hey</div>
        >$('myElement').appendText(' howdy'); //myElement innerHTML is now "hey howdy"
    */

    appendText: function(text){
        if (window.ie){
            switch(this.getTag()){
                case 'style': this.styleSheet.cssText = text; return this;
                case 'script': this.setProperty('text', text); return this;
            }
        }
        this.appendChild(document.createTextNode(text));
        return this;
    },

    /*
    Property: hasClass
        Tests the Element to see if it has the passed in className.

    Returns:
         true - the Element has the class
         false - it doesn't
     
    Arguments:
        className - the class name to test.
     
    Example:
        ><div id="myElement" class="testClass"></div>
        >$('myElement').hasClass('testClass'); //returns true
    */

    hasClass: function(className){
        return this.className.test('(?:^|\\s)'+className+'(?:\\s|$)');
    },

    /*
    Property: addClass
        Adds the passed in class to the Element, if the element doesnt already have it.

    Arguments:
        className - the class name to add

    Example: 
        ><div id="myElement" class="testClass"></div>
        >$('myElement').addClass('newClass'); //<div id="myElement" class="testClass newClass"></div>
    */

    addClass: function(className){
        if (!this.hasClass(className)) this.className = (this.className+' '+className).clean();
        return this;
    },

    /*
    Property: removeClass
        works like <Element.addClass>, but removes the class from the element.
    */

    removeClass: function(className){
        this.className = this.className.replace(new RegExp('(^|\\s)'+className+'(?:\\s|$)'), '$1').clean();
        return this;
    },

    /*
    Property: toggleClass
        Adds or removes the passed in class name to the element, depending on if it's present or not.

    Arguments:
        className - the class to add or remove

    Example:
        ><div id="myElement" class="myClass"></div>
        >$('myElement').toggleClass('myClass');
        ><div id="myElement" class=""></div>
        >$('myElement').toggleClass('myClass');
        ><div id="myElement" class="myClass"></div>
    */

    toggleClass: function(className){
        return this.hasClass(className) ? this.removeClass(className) : this.addClass(className);
    },

    /*
    Property: setStyle
        Sets a css property to the Element.

        Arguments:
            property - the property to set
            value - the value to which to set it

        Example:
            >$('myElement').setStyle('width', '300px'); //the width is now 300px
    */

    setStyle: function(property, value){
        if (property == 'opacity') this.setOpacity(parseFloat(value));
        else this.style[property.camelCase()] = (value.push) ? 'rgb('+value.join(',')+')' : value;
        return this;
    },

    /*
    Property: setStyles
        Applies a collection of styles to the Element.

    Arguments:
        source - an object or string containing all the styles to apply. You cannot set the opacity using a string.

    Examples:
        >$('myElement').setStyles({
        >    border: '1px solid #000',
        >    width: '300px',
        >    height: '400px'
        >});

        OR

        >$('myElement').setStyles('border: 1px solid #000; width: 300px; height: 400px;');
    */

    setStyles: function(source){
        switch ($type(source)){
            case 'object':
                for (var property in source) this.setStyle(property, source[property]);
                break;
            case 'string':
                this.style.cssText = source;
        }
        return this;
    },

    /*
    Property: setOpacity
        Sets the opacity of the Element, and sets also visibility == "hidden" if opacity == 0, and visibility = "visible" if opacity > 0.

    Arguments:
        opacity - Accepts numbers from 0 to 1.

    Example:
        >$('myElement').setOpacity(0.5) //make it 50% transparent
    */

    setOpacity: function(opacity){
        if (opacity == 0){
            if(this.style.visibility != "hidden") this.style.visibility = "hidden";
        } else {
            if(this.style.visibility != "visible") this.style.visibility = "visible";
        }
        if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1;
        if (window.ie) this.style.filter = "alpha(opacity=" + opacity*100 + ")";
        this.style.opacity = this.opacity = opacity;
        return this;
    },

    /*
    Property: getStyle
        Returns the style of the Element given the property passed in.

    Arguments:
        property - the css style property you want to retrieve

    Example:
        >$('myElement').getStyle('width'); //returns "400px"
        >//but you can also use
        >$('myElement').getStyle('width').toInt(); //returns "400"

    Returns:
        the style as a string
    */

    getStyle: function(property){
        property = property.camelCase();
        var style = this.style[property] || false;
        if (!$chk(style)){
            if (property == 'opacity') return $chk(this.opacity) ? this.opacity : 1;
            if (['margin', 'padding'].test(property)){
                return [this.getStyle(property+'-top') || 0, this.getStyle(property+'-right') || 0,
                        this.getStyle(property+'-bottom') || 0, this.getStyle(property+'-left') || 0].join(' ');
            }
            if (document.defaultView) style = document.defaultView.getComputedStyle(this, null).getPropertyValue(property.hyphenate());
            else if (this.currentStyle) style = this.currentStyle[property];
        }
        if (style == 'auto' && ['height', 'width'].test(property)) return this['offset'+property.capitalize()]+'px';
        return (style && property.test(/color/i) && style.test(/rgb/)) ? style.rgbToHex() : style;
    },

    /*
    Property: addEvent
        Attaches an event listener to a DOM element.

    Arguments:
        type - the event to monitor ('click', 'load', etc) without the prefix 'on'.
        fn - the function to execute

    Example:
        >$('myElement').addEvent('click', function(){alert('clicked!')});
    */

    addEvent: function(type, fn){
        this.events = this.events || {};
        this.events[type] = this.events[type] || {'keys': [], 'values': []};
        if (!this.events[type].keys.test(fn)){
            this.events[type].keys.push(fn);
            if (this.addEventListener){
                this.addEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, fn, false);
            } else {
                fn = fn.bind(this);
                this.attachEvent('on'+type, fn);
                this.events[type].values.push(fn);
            }
        }
        return this;
    },

    addEvents: function(source){
        if (source){
            for (var type in source) this.addEvent(type, source[type]);
        }
        return this;
    },

    /*
    Property: removeEvent
        Works as Element.addEvent, but instead removes the previously added event listener.
    */

    removeEvent: function(type, fn){
        if (this.events && this.events[type]){
            var pos = this.events[type].keys.indexOf(fn);
            if (pos == -1) return this;
            var key = this.events[type].keys.splice(pos,1)[0];
            if (this.removeEventListener){
                this.removeEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, key, false);
            } else {
                this.detachEvent('on'+type, this.events[type].values.splice(pos,1)[0]);
            }
        }
        return this;
    },

    /*
    Property: removeEvents
        removes all events of a certain type from an element. if no argument is passed in, removes all events.
    */

    removeEvents: function(type){
        if (this.events){
            if (type){
                if (this.events[type]){
                    this.events[type].keys.each(function(fn){
                        this.removeEvent(type, fn);
                    }, this);
                    this.events[type] = null;
                }
            } else {
                for (var evType in this.events) this.removeEvents(evType);
                this.events = null;
            }
        }
        return this;
    },

    /*
    Property: fireEvent
        executes all events of the specified type present in the element.
    */

    fireEvent: function(type, args){
        if (this.events && this.events[type]){
            this.events[type].keys.each(function(fn){
                fn.bind(this, args)();
            }, this);
        }
    },

    getBrother: function(what){
        var el = this[what+'Sibling'];
        while ($type(el) == 'whitespace') el = el[what+'Sibling'];
        return $(el);
    },

    /*
    Property: getPrevious
        Returns the previousSibling of the Element, excluding text nodes.

    Example:
        >$('myElement').getPrevious(); //get the previous DOM element from myElement

    Returns:
        the sibling element or undefined if none found.
    */

    getPrevious: function(){
        return this.getBrother('previous');
    },

    /*
    Property: getNext
        Works as Element.getPrevious, but tries to find the nextSibling.
    */

    getNext: function(){
        return this.getBrother('next');
    },

    /*
    Property: getFirst
        Works as <Element.getPrevious>, but tries to find the firstChild.
    */

    getFirst: function(){
        var el = this.firstChild;
        while ($type(el) == 'whitespace') el = el.nextSibling;
        return $(el);
    },

    /*
    Property: getLast
        Works as <Element.getPrevious>, but tries to find the lastChild.
    */

    getLast: function(){
        var el = this.lastChild;
        while ($type(el) == 'whitespace') el = el.previousSibling;
        return $(el);
    },
    
    /*
    Property: getParent
        returns the $(element.parentNode)
    */

    getParent: function(){
        return $(this.parentNode);
    },
    
    /*
    Property: getChildren
        returns all the $(element.childNodes), excluding text nodes. Returns as <Elements>.
    */

    getChildren: function(){
        return $$(this.childNodes);
    },

    /*
    Property: setProperty
        Sets an attribute for the Element.

    Arguments:
        property - the property to assign the value passed in
        value - the value to assign to the property passed in

    Example:
        >$('myImage').setProperty('src', 'whatever.gif'); //myImage now points to whatever.gif for its source
    */

    setProperty: function(property, value){
        switch (property){
            case 'class': this.className = value; break;
            case 'style': this.setStyles(value); break;
            case 'name': if (window.ie6){
                var el = $(document.createElement('<'+this.getTag()+' name="'+value+'" />'));
                $each(this.attributes, function(attribute){
                    if (attribute.name != 'name') el.setProperty(attribute.name, attribute.value);
                });
                if (this.parentNode) this.replaceWith(el);
                return el;
            }
            default: this.setAttribute(property, value);
        }
        return this;
    },

    /*
    Property: setProperties
        Sets numerous attributes for the Element.

    Arguments:
        source - an object with key/value pairs.

    Example:
        (start code)
        $('myElement').setProperties({
            src: 'whatever.gif',
            alt: 'whatever dude'
        });
        <img src="whatever.gif" alt="whatever dude">
        (end)
    */

    setProperties: function(source){
        for (var property in source) this.setProperty(property, source[property]);
        return this;
    },

    /*
    Property: setHTML
        Sets the innerHTML of the Element.

    Arguments:
        html - the new innerHTML for the element.

    Example:
        >$('myElement').setHTML(newHTML) //the innerHTML of myElement is now = newHTML
    */

    setHTML: function(){
        this.innerHTML = $A(arguments).join('');
        return this;
    },

    /*
    Property: getProperty
        Gets the an attribute of the Element.

    Arguments:
        property - the attribute to retrieve

    Example:
        >$('myImage').getProperty('src') // returns whatever.gif

    Returns:
        the value, or an empty string
    */

    getProperty: function(property){
        return (property == 'class') ? this.className : this.getAttribute(property);
    },

    /*
    Property: getTag
        Returns the tagName of the element in lower case.

    Example:
        >$('myImage').getTag() // returns 'img'

    Returns:
        The tag name in lower case
    */

    getTag: function(){
        return this.tagName.toLowerCase();
    },

    /*
    Property: scrollTo
        scrolls the element to the specified coordinated (if the element has an overflow)

    Arguments:
        x - the x coordinate
        y - the y coordinate

    Example:
        >$('myElement').scrollTo(0, 100)
    */

    scrollTo: function(x, y){
        this.scrollLeft = x;
        this.scrollTop = y;
    },

    /*
    Property: getValue
        Returns the value of the Element, if its tag is textarea, select or input. no multiple select support.
    */

    getValue: function(){
        switch (this.getTag()){
            case 'select':
                if (this.selectedIndex != -1){
                    var opt = this.options[this.selectedIndex];
                    return opt.value || opt.text;
                }
                break;
            case 'input': if (!(this.checked && ['checkbox', 'radio'].test(this.type)) && !['hidden', 'text', 'password'].test(this.type)) break;
            case 'textarea': return this.value;
        }
        return false;
    },
    
    /*
    Property: getSize
        return an Object representing the size/scroll values of the element.

    Example:
        (start code)
        $('myElement').getSize();
        (end)

    Returns:
        (start code)
        {
            'scroll': {'x': 100, 'y': 100},
            'size': {'x': 200, 'y': 400},
            'scrollSize': {'x': 300, 'y': 500}
        }
        (end)
    */

    getSize: function(){
        return {
            'scroll': {'x': this.scrollLeft, 'y': this.scrollTop},
            'size': {'x': this.offsetWidth, 'y': this.offsetHeight},
            'scrollSize': {'x': this.scrollWidth, 'y': this.scrollHeight}
        };
    },

    /*
    Property: getPosition
        Returns the real offsets of the element.

    Example:
        >$('element').getPosition();

    Returns:
        >{x: 100, y:500};
    */
    
    getPosition: function(overflown){
        overflown = overflown || [];
        var el = this, left = 0, top = 0;
        do {
            left += el.offsetLeft || 0;
            top += el.offsetTop || 0;
            el = el.offsetParent;
        } while (el);
        overflown.each(function(element){
            left -= element.scrollLeft || 0;
            top -= element.scrollTop || 0;
        });
        return {'x': left, 'y': top};
    },
    
    /*
    Property: getTop
        Returns the distance from the top of the window to the Element.
    */

    getTop: function(){
        return this.getPosition().y;
    },

    /*
    Property: getLeft
        Returns the distance from the left of the window to the Element.
    */

    getLeft: function(){
        return this.getPosition().x;
    },
    
    /*
    Property: getCoordinates
        Returns an object with width, height, left, right, top, and bottom, representing the values of the Element

    Example:
        (start code)
        var myValues = $('myElement').getCoordinates();
        (end)

    Returns:
        (start code)
        {
            width: 200,
            height: 300,
            left: 100,
            top: 50,
            right: 300,
            bottom: 350
        }
        (end)
    */
    
    getCoordinates: function(overflown){
        var position = this.getPosition(overflown);
        var obj = {
            'width': this.offsetWidth,
            'height': this.offsetHeight,
            'left': position.x,
            'top': position.y
        };
        obj.right = obj.left + obj.width;
        obj.bottom = obj.top + obj.height;
        return obj;
    }

});

window.addEvent = document.addEvent = Element.prototype.addEvent;
window.removeEvent = document.removeEvent = Element.prototype.removeEvent;
window.removeEvents = document.removeEvents = Element.prototype.removeEvents;

var Garbage = {

    elements: [],

    collect: function(element){
        Garbage.elements.push(element);
    },

    trash: function(){
        Garbage.collect(window);
        Garbage.collect(document);
        Garbage.elements.each(function(el){
            el.removeEvents();
            for (var p in Element.prototype) el[p] = null;
            el.extend = null;
        });
    }

};

window.addEvent('unload', Garbage.trash);

/*
Script: Event.js
    Event class

Authors:
    - Valerio Proietti, <http://mad4milk.net>
    - Michael Jackson, <http://ajaxon.com/michael>

License:
    MIT-style license.
*/

/*
Class: Event
    Cross browser methods to manage events.

Arguments:
    event - the event

Properties:
    shift - true if the user pressed the shift
    control - true if the user pressed the control 
    alt - true if the user pressed the alt
    meta - true if the user pressed the meta key
    code - the keycode of the key pressed
    page.x - the x position of the mouse, relative to the full window
    page.y - the y position of the mouse, relative to the full window
    client.x - the x position of the mouse, relative to the viewport
    client.y - the y position of the mouse, relative to the viewport
    key - the key pressed as a lowercase string. key also returns 'enter', 'up', 'down', 'left', 'right', 'space', 'backspace', 'delete', 'esc'. Handy for these special keys.
    target - the event target
    relatedTarget - the event related target

Example:
    (start code)
    $('myLink').onkeydown = function(event){
        var event = new Event(event);
        //event is now the Event class.
        alert(event.key); //returns the lowercase letter pressed
        alert(event.shift); //returns true if the key pressed is shift
        if (event.key == 's' && event.control) alert('document saved');
    };
    (end)
*/

var Event = new Class({

    initialize: function(event){
        this.event = event || window.event;
        this.type = this.event.type;
        this.target = this.event.target || this.event.srcElement;
        if (this.target.nodeType == 3) this.target = this.target.parentNode; // Safari
        this.shift = this.event.shiftKey;
        this.control = this.event.ctrlKey;
        this.alt = this.event.altKey;
        this.meta = this.event.metaKey;
        if (['DOMMouseScroll', 'mousewheel'].test(this.type)){
            this.wheel = this.event.wheelDelta ? (this.event.wheelDelta / (window.opera ? -120 : 120)) : -(this.event.detail || 0) / 3;
        } else if (this.type.test(/key/)){
            this.code = this.event.which || this.event.keyCode;
            for (var name in Event.keys){
                if (Event.keys[name] == this.code){
                    this.key = name;
                    break;
                }
            }
            this.key = this.key || String.fromCharCode(this.code).toLowerCase();

        } else if (this.type.test(/mouse/) || (this.type == 'click')){
            this.page = {
                'x': this.event.pageX || this.event.clientX + document.documentElement.scrollLeft,
                'y': this.event.pageY || this.event.clientY + document.documentElement.scrollTop
            };
            this.client = {
                'x': this.event.pageX ? this.event.pageX - window.pageXOffset : this.event.clientX,
                'y': this.event.pageY ? this.event.pageY - window.pageYOffset : this.event.clientY
            };
            this.rightClick = (this.event.which == 3) || (this.event.button == 2);
            switch (this.type){
                case 'mouseover': this.relatedTarget = this.event.relatedTarget || this.event.fromElement; break;
                case 'mouseout': this.relatedTarget = this.event.relatedTarget || this.event.toElement;
            }
        }
    },

    /*
    Property: stop
        cross browser method to stop an event
    */

    stop: function() {
        this.stopPropagation();
        this.preventDefault();
        return this;
    },

    /*
    Property: stopPropagation
        cross browser method to stop the propagation of an event
    */

    stopPropagation: function(){
        if (this.event.stopPropagation) this.event.stopPropagation();
        else this.event.cancelBubble = true;
        return this;
    },

    /*
    Property: preventDefault
        cross browser method to prevent the default action of the event
    */

    preventDefault: function(){
        if (this.event.preventDefault) this.event.preventDefault();
        else this.event.returnValue = false;
        return this;
    }

});

Event.keys = {
    'enter': 13,
    'up': 38,
    'down': 40,
    'left': 37,
    'right': 39,
    'esc': 27,
    'space': 32,
    'backspace': 8,
    'delete': 46
};

Function.extend({

    /*
    Property: bindWithEvent
        automatically passes mootools Event Class.

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.

    Returns:
        a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.

    Example:
        >function myFunction(event){
        >    alert(event.clientx) //returns the coordinates of the mouse..
        >};
        >myElement.onclick = myFunction.bindWithEvent(myElement);
    */

    bindWithEvent: function(bind, args){
        return this.create({'bind': bind, 'arguments': args, 'event': Event});
    }

});


/*
Script: Common.js
    Contains common implementations for custom classes. In Mootools is implemented in <Ajax>, <XHR> and <Fx.Base>.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Chain
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    Currently implemented in <Fx.Base>, <XHR> and <Ajax>. In <Fx.Base> for example, is used to execute a list of function, one after another, once the effect is completed.
    The functions will not be fired all togheter, but one every completion, to create custom complex animations.

Example:
    (start code)
    var myFx = new Fx.Style('element', 'opacity');

    myFx.start(1,0).chain(function(){
        myFx.start(0,1);
    }).chain(function(){
        myFx.start(1,0);
    }).chain(function(){
        myFx.start(0,1);
    });
    //the element will appear and disappear three times
    (end)
*/

var Chain = new Class({

    /*
    Property: chain
        adds a function to the Chain instance stack.

    Arguments:
        fn - the function to append.
    */

    chain: function(fn){
        this.chains = this.chains || [];
        this.chains.push(fn);
        return this;
    },

    /*
    Property: callChain
        Executes the first function of the Chain instance stack, then removes it. The first function will then become the second.
    */

    callChain: function(){
        if (this.chains && this.chains.length) this.chains.shift().delay(10, this);
    },

    /*
    Property: clearChain
        Clears the stack of a Chain instance.
    */

    clearChain: function(){
        this.chains = [];
    }

});

/*
Class: Events
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    In <Fx.Base> Class, for example, is used to give the possibility add any number of functions to the Effects events, like onComplete, onStart, onCancel

Example:
    (start code)
    var myFx = new Fx.Style('element', 'opacity').addEvent('onComplete', function(){
        alert('the effect is completed');
    }).addEvent('onComplete', function(){
        alert('I told you the effect is completed');
    });

    myFx.start(0,1);
    //upon completion it will display the 2 alerts, in order.
    (end)
*/

var Events = new Class({

    /*
    Property: addEvent
        adds an event to the stack of events of the Class instance.
    */

    addEvent: function(type, fn){
        if (fn != Class.empty){
            this.events = this.events || {};
            this.events[type] = this.events[type] || [];
            if (!this.events[type].test(fn)) this.events[type].push(fn);
        }
        return this;
    },

    /*
    Property: fireEvent
        fires all events of the specified type in the Class instance.
    */

    fireEvent: function(type, args, delay){
        if (this.events && this.events[type]){
            this.events[type].each(function(fn){
                fn.create({'bind': this, 'delay': delay, 'arguments': args})();
            }, this);
        }
        return this;
    },

    /*
    Property: removeEvent
        removes an event from the stack of events of the Class instance.
    */

    removeEvent: function(type, fn){
        if (this.events && this.events[type]) this.events[type].remove(fn);
        return this;
    }

});

/*
Class: Options
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    Used to automate the options settings, also adding Class <Events> when the option begins with on.
*/

var Options = new Class({

    /*
    Property: setOptions
        sets this.options

    Arguments:
        defaults - the default set of options
        options - the user entered options. can be empty too.

    Note:
        if your Class has <Events> implemented, every option beginning with on, followed by a capital letter (onComplete) becomes an Class instance event.
    */

    setOptions: function(defaults, options){
        this.options = Object.extend(defaults, options);
        if (this.addEvent){
            for (var option in this.options){
                if (($type(this.options[option]) == 'function') && option.test(/^on[A-Z]/)) this.addEvent(option, this.options[option]);
            }
        }
        return this;
    }

});

/*
Class: Group
    An "Utility" Class.
*/

var Group = new Class({

    initialize: function(){
        this.instances = $A(arguments);
        this.events = {};
        this.checker = {};
    },
    
    addEvent: function(type, fn){
        this.checker[type] = this.checker[type] || {};
        this.events[type] = this.events[type] || [];
        if (this.events[type].test(fn)) return false;
        else this.events[type].push(fn);
        this.instances.each(function(instance, i){
            instance.addEvent(type, this.check.bind(this, [type, instance, i]));
        }, this);
        return this;
    },
    
    check: function(type, instance, i){
        this.checker[type][i] = true;
        var every = this.instances.every(function(current, j){
            return this.checker[type][j] || false;
        }, this);
        if (!every) return;
        this.instances.each(function(current, j){
            this.checker[type][j] = false;
        }, this);
        this.events[type].each(function(event){
            event.call(this, this.instances, instance);
        }, this);
    }

});

/*
Script: Dom.js
    Css Query related function and <Element> extensions

Authors:
    - Valerio Proietti, <http://mad4milk.net>
    - Christophe Beyls, <http://digitalia.be>

License:
    MIT-style license.
*/

/* Section: Utility Functions */

/* 
Function: $E 
    Selects a single (i.e. the first found) Element based on the selector passed in and an optional filter element.

Arguments:
    selector - the css selector to match
    filter - optional; a DOM element to limit the scope of the selector match; defaults to document.

Example:
    >$E('a', 'myElement') //find the first anchor tag inside the DOM element with id 'myElement'

Returns:
    a DOM element - the first element that matches the selector
*/

function $E(selector, filter){
    return ($(filter) || document).getElement(selector);
};

/*
Function: $ES
    Returns a collection of Elements that match the selector passed in limited to the scope of the optional filter.
    See Also: <Element.getElements> for an alternate syntax.

Returns:
    an array of dom elements that match the selector within the filter

Arguments:
    selector - css selector to match
    filter - optional; a DOM element to limit the scope of the selector match; defaults to document.

Examples:
    >$ES("a") //gets all the anchor tags; synonymous with $$("a")
    >$ES('a','myElement') //get all the anchor tags within $('myElement')
*/

function $ES(selector, filter){
    return ($(filter) || document).getElementsBySelector(selector);
};

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: getElements 
        Gets all the elements within an element that match the given (single) selector.

    Arguments:
        selector - the css selector to match

    Example:
        >$('myElement').getElements('a'); // get all anchors within myElement
    */

    getElements: function(selector){
        var elements = [];
        selector.clean().split(' ').each(function(sel, i){
            var param = sel.match(/^(\w*|\*)(?:#([\w-]+)|\.([\w-]+))?(?:\[(\w+)(?:([*^$]?=)["']?([^"'\]]*)["']?)?])?$/);
            //PARAM ARRAY: 0 = full string: 1 = tag; 2 = id; 3 = class; 4 = attribute; 5 = operator; 6 = value;
            if (!param) return;
            Filters.selector = param;
            param[1] = param[1] || '*';
            if (i == 0){
                if (param[2]){
                    var el = this.getElementById(param[2]);
                    if (!el || ((param[1] != '*') && (Element.prototype.getTag.call(el) != param[1]))) return;
                    elements = [el];
                } else {
                    elements = $A(this.getElementsByTagName(param[1]));
                }
            } else {
                elements = Elements.prototype.getElementsByTagName.call(elements, param[1], true);
                if (param[2]) elements = elements.filter(Filters.id);
            }
            if (param[3]) elements = elements.filter(Filters.className);
            if (param[4]) elements = elements.filter(Filters.attribute);
        }, this);
        return $$(elements);
    },

    /*
    Property: getElementById
        Targets an element with the specified id found inside the Element. Does not overwrite document.getElementById.

    Arguments:
        id - the id of the element to find.
    */

    getElementById: function(id){
        var el = document.getElementById(id);
        if (!el) return false;
        for (var parent = el.parentNode; parent != this; parent = parent.parentNode){
            if (!parent) return false;
        }
        return el;
    },

    /*
    Property: getElement
        Same as <Element.getElements>, but returns only the first. Alternate syntax for <$E>, where filter is the Element.
    */

    getElement: function(selector){
        return this.getElementsBySelector(selector)[0];
    },

    /*
    Property: getElementsBySelector
        Same as <Element.getElements>, but allows for comma separated selectors, as in css. Alternate syntax for <$$>, where filter is the Element.

    */

    getElementsBySelector: function(selector){
        var els = [];
        selector.split(',').each(function(sel){
            els.extend(this.getElements(sel));
        }, this);
        return $$(els);
    }

});

/* Section: document related functions */

document.extend({
    /*
    Function: document.getElementsByClassName 
        Returns all the elements that match a specific class name. 
        Here for compatibility purposes. can also be written: document.getElements('.className'), or $$('.className')
    */

    getElementsByClassName: function(className){
        return document.getElements('.'+className);
    },
    getElement: Element.prototype.getElement,
    getElements: Element.prototype.getElements,
    getElementsBySelector: Element.prototype.getElementsBySelector

});

//dom filters, internal methods.

var Filters = {
    
    selector: [],

    id: function(el){
        return (el.id == Filters.selector[2]);
    },

    className: function(el){
        return (Element.prototype.hasClass.call(el, Filters.selector[3]));
    },

    attribute: function(el){
        var current = el.getAttribute(Filters.selector[4]);
        if (!current) return false;
        var operator = Filters.selector[5];
        if (!operator) return true;
        var value = Filters.selector[6];
        switch (operator){
            case '*=': return (current.test(value));
            case '=': return (current == value);
            case '^=': return (current.test('^'+value));
            case '$=': return (current.test(value+'$'));
        }
        return false;
    }

};

/*
Class: Elements
    Methods for dom queries arrays, <$$>.
*/

Elements.extend({

    getElementsByTagName: function(tagName){
        var found = [];
        this.each(function(el){
            found.extend(el.getElementsByTagName(tagName));
        });
        return found;
    }

});

/*
Script: Hash.js
    Contains the class Hash.

Author:
    Christophe Beyls, <http://digitalia.be>

License:
    MIT-style license.
*/

/*
Class: Hash
    It wraps an object that it uses internally as a map. The user must use set(), get(), and remove() to add/change, retrieve and remove values, it must not access the internal object directly. null values are allowed.

Example:
    (start code)
    var hash = new Hash({a: 'hi', b: 'world', c: 'howdy'});
    hash.remove('b'); // b is removed.
    hash.set('c', 'hello');
    hash.get('c'); // returns 'hello'
    hash.length // returns 2 (a and b)
    (end)
*/

var Hash = new Class({

    length: 0,
    
    obj: {},

    initialize: function(obj){
        this.extend(obj);
    },

    /*
    Property: get
        Retrieves a value from the hash.

    Arguments:
        key - The key

    Returns:
        The value
    */

    get: function(key){
        return this.obj[key];
    },

    /*
    Property: hasKey
        Check the presence of a specified key-value pair in the hash.

    Arguments:
        key - The key

    Returns:
        True if the Hash contains an value for the specified key, otherwise false
    */

    hasKey: function(key){
        return this.obj[key] !== undefined;
    },

    /*
    Property: set
        Adds a key-value pair to the hash or replaces a previous value associated with the key.

    Arguments:
        key - The key
        value - The value
    */

    set: function(key, value){
        if (value === undefined) return false;
        if (this.obj[key] === undefined) this.length++;
        this.obj[key] = value;
        return this;
    },

    /*
    Property: remove
        Removes a key-value pair from the hash.

    Arguments:
        key - The key
    */

    remove: function(key){
        if (this.obj[key] === undefined) return this;
        var obj = {};
        this.length--;
        for (var property in this.obj){
            if (property != key) obj[property] = this.obj[property];
        }
        this.obj = obj;
        return this;
    },

    /*
    Property: each
        Calls a function for each key-value pair. The first argument passed to the function will be the key, the second one will be the value.

    Arguments:
        fn - The function to call for each key-value pair
        bind - Optional, the object that will be referred to as "this" in the function
    */

    each: function(fn, bind){
        for (var property in this.obj) fn.call(bind || this, property, this.obj[property]);
    },

    /*
    Property: extend
        Extends the current hash with an object containing key-value pairs. Values for duplicate keys will be replaced by the new ones.

    Arguments:
        obj - An object containing key-value pairs
    */

    extend: function(obj){
        for (var property in obj){
            if (this.obj[property] === undefined) this.length++;
            this.obj[property] = obj[property];
        }
        return this;
    },

    /*
    Property: empty
        Checks if the hash is empty.

    Returns:
        True if the hash is empty, otherwise false
    */

    empty: function(){
        return (this.length == 0);
    },

    /*
    Property: keys
        Returns an array containing all the keys, in the same order as the values returned by <Hash.values>.

    Returns:
        An array containing all the keys of the hash
    */

    keys: function(){
        var keys = [];
        for (var property in this.obj) keys.push(property);
        return keys;
    },

    /*
    Property: values
        Returns an array containing all the values, in the same order as the keys returned by <Hash.keys>.

    Returns:
        An array containing all the values of the hash
    */

    values: function(){
        var values = [];
        for (var property in this.obj) values.push(this.obj[property]);
        return values;
    }

});

/*
Function: $H
    Shortcut to create a Hash from an Object.
*/

function $H(obj){
    return new Hash(obj);
};

/*
Script: Color.js
    Contains the Color class.

Authors:
    - Michael Jackson, <http://ajaxon.com/michael>
    - Valerio Proietti, <http://mad4milk.net>
    - Christophe Beyls, <http://www.digitalia.be>

License:
    MIT-style license.
*/

/*
Class: Color
    Creates a new Color Object, which is an array with some color specific methods.
    
Arguments:
    color - the hex, the RGB array or the HSB array of the color to create. For HSB colors, you need to specify the second argument.
    type - a string representing the type of the color to create. needs to be specified if you intend to create the color with HSB values, or an array of HEX values. Can be 'rgb', 'hsb' or 'hex'.

Example:
    (start code)
    var black = new Color('#000');
    var purple = new Color([255,0,255]);
    // mix black with white and purple, each time at 10% of the new color
    var darkpurple = black.mix('#fff', purple, 10);
    $('myDiv').setStyle('background-color', darkpurple);
    (end)
*/

var Color = new Class({

    initialize: function(color, type){
        if (color.isColor) return color;
        color.isColor = true;
        type = type || (color.push ? 'rgb' : 'hex');
        var rgb, hsb;
        switch(type){
            case 'rgb':
                rgb = color;
                hsb = rgb.rgbToHsb();
                break;
            case 'hsb':
                rgb = color.hsbToRgb();
                hsb = color;
                break;
            default:
                rgb = color.hexToRgb(true);
                hsb = rgb.rgbToHsb();
        }
        rgb.hsb = hsb;
        return Object.extend(rgb, Color.prototype);
    },
    
    /*
    Property: mix
        Mixes two or more colors with the Color.
        
    Arguments:
        color - a color to mix. you can use as arguments how many colors as you want to mix with the original one.
        alpha - if you use a number as the last argument, it will be threated as the amount of the color to mix.
    */
    
    mix: function(){
        var colors = $A(arguments);
        var alpha = ($type(colors[colors.length-1]) == 'number') ? colors.pop() : 50;
        var rgb = this.copy();
        colors.each(function(color){
            color = new Color(color);
            for (var i = 0; i < 3; i++) rgb[i] = Math.round((rgb[i] / 100 * (100 - alpha)) + (color[i] / 100 * alpha));
        });
        return new Color(rgb, 'rgb');
    },
    
    /*
    Property: invert
        Inverts the Color.
    */

    invert: function(){
        return new Color(this.map(function(value){
            return 255 - value;
        }));
    },
    
    /*
    Property: setHue
        Modifies the hue of the Color, and returns a new one.
        
    Arguments:
        value - the hue to set
    */

    setHue: function(value){
        return new Color([value, this.hsb[1], this.hsb[2]], 'hsb');
    },
    
    /*
    Property: setSaturation
        Changes the saturation of the Color, and returns a new one.
        
    Arguments:
        percent - the percentage of the saturation to set
    */

    setSaturation: function(percent){
        return new Color([this.hsb[0], percent, this.hsb[2]], 'hsb');
    },
    
    /*
    Property: setBrightness
        Changes the brightness of the Color, and returns a new one.
        
    Arguments:
        percent - the percentage of the brightness to set
    */

    setBrightness: function(percent){
        return new Color([this.hsb[0], this.hsb[1], percent], 'hsb');
    }

});

/*
Function: $RGB
    Shortcut to create a new color, based on red, green, blue values.
*/

function $RGB(r, g, b){
    return new Color([r, g, b], 'rgb');
};

/*
Function: $HSB
    Shortcut to create a new color, based on hue, saturation, brightness values.
*/

function $HSB(h, s, b){
    return new Color([h, s, b], 'hsb');
};

/*
Class: Array
    A collection of The Array Object prototype methods.
*/

Array.extend({
    
    /*
    Property: rgbToHsb
        Converts a RGB array to an HSB array.

    Returns:
        the HSB array.
    */
    
    rgbToHsb: function(){
        var red = this[0], green = this[1], blue = this[2];
        var hue, saturation, brightness;
        var max = Math.max(red, green, blue), min = Math.min(red, green, blue);
        var delta = max - min;
        brightness = max / 255;
        saturation = (max != 0) ? delta / max : 0;
        if (saturation == 0){
            hue = 0;
        } else {
            var rr = (max - red) / delta;
            var gr = (max - green) / delta;
            var br = (max - blue) / delta;
            if (red == max) hue = br - gr;
            else if (green == max) hue = 2 + rr - br;
            else hue = 4 + gr - rr;
            hue /= 6;
            if (hue < 0) hue++;
        }
        return [Math.round(hue * 360), Math.round(saturation * 100), Math.round(brightness * 100)];
    },
    
    /*
    Property: hsbToRgb
        Converts an HSB array to an RGB array.

    Returns:
        the RGB array.
    */
    
    hsbToRgb: function(){
        var br = Math.round(this[2] / 100 * 255);
        if (this[1] == 0){
            return [br, br, br];
        } else {
            var hue = this[0] % 360;
            var f = hue % 60;
            var p = Math.round((this[2] * (100 - this[1])) / 10000 * 255);
            var q = Math.round((this[2] * (6000 - this[1] * f)) / 600000 * 255);
            var t = Math.round((this[2] * (6000 - this[1] * (60 - f))) / 600000 * 255);
            switch (Math.floor(hue / 60)){
                case 0: return [br, t, p];
                case 1: return [q, br, p];
                case 2: return [p, br, t];
                case 3: return [p, q, br];
                case 4: return [t, p, br];
                case 5: return [br, p, q];
            }
        }
        return false;
    }

});

/*
Script: Window.Base.js
    Contains Window.onDomReady
    
Authors:
    - Christophe Beyls, <http://www.digitalia.be>
    - Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Window
    Cross browser methods to get the window size, onDomReady method.
*/

window.extend({
    
    /*
    Property: window.addEvent
        same as <Element.addEvent> but allows the event 'domready', which is the same as <window.onDomReady>

    Credits:
        (c) Dean Edwards/Matthias Miller/John Resig, remastered for mootools.

    Arguments:
        init - the function to execute when the DOM is ready

    Example:
        > window.addEvent('domready', function(){alert('the dom is ready')});
    */

    addEvent: function(type, fn){
        if (type == 'domready'){
            if (this.loaded) fn();
            else if (!this.events || !this.events.domready){
                var domReady = function(){
                    if (this.loaded) return;
                    this.loaded = true;
                    if (this.timer) this.timer = $clear(this.timer);
                    Element.prototype.fireEvent.call(this, 'domready');
                    this.events.domready = null;
                }.bind(this);
                if (document.readyState && this.khtml){ //safari and konqueror
                    this.timer = function(){
                        if (['loaded','complete'].test(document.readyState)) domReady();
                    }.periodical(50);
                }
                else if (document.readyState && this.ie){ //ie
                    document.write("<script id=ie_ready defer src=javascript:void(0)><\/script>");
                    $('ie_ready').onreadystatechange = function(){
                        if (this.readyState == 'complete') domReady();
                    };
                } else { //others
                    this.addEvent("load", domReady);
                    document.addEvent("DOMContentLoaded", domReady);
                }
            }
        }
        Element.prototype.addEvent.call(this, type, fn);
        return this;
    },

    /*
    Property: window.onDomReady
        Executes the passed in function when the DOM is ready (when the document tree has loaded, not waiting for images).
        Same as <window.addEvent> ('domready', init).

    Arguments:
        init - the function to execute when the DOM is ready

    Example:
        > window.addEvent('domready', function(){alert('the dom is ready')});
    */

    onDomReady: function(init){
        return this.addEvent('domready', init);
    }

});

/*
Script: Window.Size.js
    Window cross-browser dimensions methods.

Authors:
    - Christophe Beyls, <http://www.digitalia.be>
    - Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: window
    Cross browser methods to get various window dimensions.
    Warning: All these methods require that the browser operates in strict mode, not quirks mode.
*/

window.extend({

    /*
    Property: getWidth
        Returns an integer representing the width of the browser window (without the scrollbar).
    */

    getWidth: function(){
        if (this.khtml) return this.innerWidth;
        if (this.opera) return document.body.clientWidth;
        return document.documentElement.clientWidth;
    },

    /*
    Property: getHeight
        Returns an integer representing the height of the browser window (without the scrollbar).
    */

    getHeight: function(){
        if (this.khtml) return this.innerHeight;
        if (this.opera) return document.body.clientHeight;
        return document.documentElement.clientHeight;
    },

    /*
    Property: getScrollWidth
        Returns an integer representing the scrollWidth of the window.
        This value is equal to or bigger than <getWidth>.

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollWidth>
    */

    getScrollWidth: function(){
        if (this.ie) return Math.max(document.documentElement.offsetWidth, document.documentElement.scrollWidth);
        if (this.khtml) return document.body.scrollWidth;
        return document.documentElement.scrollWidth;
    },

    /*
    Property: getScrollHeight
        Returns an integer representing the scrollHeight of the window.
        This value is equal to or bigger than <getHeight>.

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollHeight>
    */

    getScrollHeight: function(){
        if (this.ie) return Math.max(document.documentElement.offsetHeight, document.documentElement.scrollHeight);
        if (this.khtml) return document.body.scrollHeight;
        return document.documentElement.scrollHeight;
    },

    /*
    Property: getScrollLeft
        Returns an integer representing the scrollLeft of the window (the number of pixels the window has scrolled from the left).

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollLeft>
    */

    getScrollLeft: function(){
        return this.pageXOffset || document.documentElement.scrollLeft;
    },

    /*
    Property: getScrollTop
        Returns an integer representing the scrollTop of the window (the number of pixels the window has scrolled from the top).

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollTop>
    */

    getScrollTop: function(){
        return this.pageYOffset || document.documentElement.scrollTop;
    },

    /*
    Property: getSize
        Same as <Element.getSize>
    */

    getSize: function(){
        return {
            'size': {'x': this.getWidth(), 'y': this.getHeight()},
            'scrollSize': {'x': this.getScrollWidth(), 'y': this.getScrollHeight()},
            'scroll': {'x': this.getScrollLeft(), 'y': this.getScrollTop()}
        };
    },

    //ignore
    getPosition: function(){return {'x': 0, 'y': 0}}

});

/*
Script: Fx.Base.js
    Contains <Fx.Base> and two Transitions.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

var Fx = {};

/*
Class: Fx.Base
    Base class for the Mootools Effects (Moo.Fx) library.

Options:
    onStart - the function to execute as the effect begins; nothing (<Class.empty>) by default.
    onComplete - the function to execute after the effect has processed; nothing (<Class.empty>) by default.
    transition - the equation to use for the effect see <Fx.Transitions>; default is <Fx.Transitions.sineInOut>
    duration - the duration of the effect in ms; 500 is the default.
    unit - the unit is 'px' by default (other values include things like 'em' for fonts or '%').
    wait - boolean: to wait or not to wait for a current transition to end before running another of the same instance. defaults to true.
    fps - the frames per second for the transition; default is 30
*/

Fx.Base = new Class({

    getOptions: function(){
        return {
            onStart: Class.empty,
            onComplete: Class.empty,
            onCancel: Class.empty,
            transition: Fx.Transitions.sineInOut,
            duration: 500,
            unit: 'px',
            wait: true,
            fps: 50
        };
    },

    initialize: function(options){
        this.element = this.element || null;
        this.setOptions(this.getOptions(), options);
        if (this.options.initialize) this.options.initialize.call(this);
    },

    step: function(){
        var time = new Date().getTime();
        if (time < this.time + this.options.duration){
            this.cTime = time - this.time;
            this.setNow();
            this.increase();
        } else {
            this.stop(true);
            this.now = this.to;
            this.increase();
            this.fireEvent('onComplete', this.element, 10);
            this.callChain();
        }
    },

    /*
    Property: set
        Immediately sets the value with no transition.

    Arguments:
        to - the point to jump to

    Example:
        >var myFx = new Fx.Style('myElement', 'opacity').set(0); //will make it immediately transparent
    */

    set: function(to){
        this.now = to;
        this.increase();
        return this;
    },

    setNow: function(){
        this.now = this.compute(this.from, this.to);
    },

    compute: function(from, to){
        return this.options.transition(this.cTime, from, (to - from), this.options.duration);
    },

    /*
    Property: start
        Executes an effect from one position to the other.

    Arguments:
        from - integer: staring value
        to - integer: the ending value

    Examples:
        >var myFx = new Fx.Style('myElement', 'opacity').start(0,1); //display a transition from transparent to opaque.
    */

    start: function(from, to){
        if (!this.options.wait) this.stop();
        else if (this.timer) return this;
        this.from = from;
        this.to = to;
        this.time = new Date().getTime();
        this.timer = this.step.periodical(Math.round(1000/this.options.fps), this);
        this.fireEvent('onStart', this.element);
        return this;
    },

    /*
    Property: stop
        Stops the transition.
    */

    stop: function(end){
        if (!this.timer) return this;
        this.timer = $clear(this.timer);
        if (!end) this.fireEvent('onCancel', this.element);
        return this;
    },

    //compat
    custom: function(from, to){return this.start(from, to)},
    clearTimer: function(end){return this.stop(end)}

});

Fx.Base.implement(new Chain);
Fx.Base.implement(new Events);
Fx.Base.implement(new Options);

/*
Class: Fx.Transitions
    A collection of transition equations for use with the <Fx.Base> Class.

See Also:
    <Fx.Transitions.js> for a whole bunch of transitions.

Credits:
    Easing Equations, (c) 2003 Robert Penner (http://www.robertpenner.com/easing/), Open Source BSD License.
*/

Fx.Transitions = {

    /* Property: linear */
    linear: function(t, b, c, d){
        return c*t/d + b;
    },

    /* Property: sineInOut */
    sineInOut: function(t, b, c, d){
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    }

};

/*
Script: Fx.CSS.js
    Css parsing class for effects. Required by <Fx.Style>, <Fx.Styles>, <Fx.Elements>. No documentation needed, as its used internally.

Authors:
    - Christophe Beyls, <http://www.digitalia.be>
    - Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

Fx.CSS = {

    select: function(property, to){
        if (property.test(/color/i)) return this.Color;
        if (to.test && to.test(' ')) return this.Multi;
        return this.Single;
    },

    parse: function(el, property, fromTo){
        if (!fromTo.push) fromTo = [fromTo];
        var from = fromTo[0], to = fromTo[1];
        if (!to && to != 0){
            to = from;
            from = el.getStyle(property);
        }
        var css = this.select(property, to);
        return {from: css.parse(from), to: css.parse(to), css: css};
    }

};

Fx.CSS.Single = {

    parse: function(value){
        return parseFloat(value);
    },

    getNow: function(from, to, fx){
        return fx.compute(from, to);
    },

    getValue: function(value, unit){
        return value+unit;
    }

};

Fx.CSS.Multi = {

    parse: function(value){
        return value.push ? value : value.split(' ').map(function(v){
            return parseFloat(v);
        });
    },

    getNow: function(from, to, fx){
        var now = [];
        for (var i = 0; i < from.length; i++) now[i] = fx.compute(from[i], to[i]);
        return now;
    },

    getValue: function(value, unit){
        return value.join(unit+' ')+unit;
    }

};

Fx.CSS.Color = {

    parse: function(value){
        return value.push ? value : value.hexToRgb(true);
    },

    getNow: function(from, to, fx){
        var now = [];
        for (var i = 0; i < from.length; i++) now[i] = Math.round(fx.compute(from[i], to[i]));
        return now;
    },

    getValue: function(value){
        return 'rgb('+value.join(',')+')';
    }

};

/*
Script: Fx.Style.js
    Contains <Fx.Style>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Fx.Style
    The Style effect; Extends <Fx.Base>, inherits all its properties. Used to transition any css property from one value to another. Includes colors.
    Colors must be in hex format.

Arguments:
    el - the $(element) to apply the style transition to
    property - the property to transition
    options - the Fx.Base options (see: <Fx.Base>)

Example:
    >var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
    >marginChange.start(10, 100);
*/

Fx.Style = Fx.Base.extend({

    initialize: function(el, property, options){
        this.element = $(el);
        this.property = property;
        this.parent(options);
    },

    /*
    Property: hide
        Same as <Fx.Base.set> (0)
    */

    hide: function(){
        return this.set(0);
    },

    setNow: function(){
        this.now = this.css.getNow(this.from, this.to, this);
    },

    set: function(to){
        this.css = Fx.CSS.select(this.property, to);
        return this.parent(this.css.parse(to));
    },

    /*
    Property: start
        displays the transition to the value/values passed in

    Example:
        (start code)
        var var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
        marginChange.start(10); //tries to read current margin top value and goes from current to 10
        (end)
    */

    start: function(from, to){
        if (this.timer && this.options.wait) return this;
        var parsed = Fx.CSS.parse(this.element, this.property, [from, to]);
        this.css = parsed.css;
        return this.parent(parsed.from, parsed.to);
    },

    increase: function(){
        this.element.setStyle(this.property, this.css.getValue(this.now, this.options.unit));
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: effect
        Applies an <Fx.Style> to the Element; This a shortcut for <Fx.Style>.

    Example:
        >var myEffect = $('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear});
        >myEffect.start(10, 100);
    */

    effect: function(property, options){
        return new Fx.Style(this, property, options);
    }

});

/*
Script: Fx.Styles.js
    Contains <Fx.Styles>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Fx.Styles
    Allows you to animate multiple css properties at once; Extends <Fx.Base>, inherits all its properties. Includes colors.
    Colors must be in hex format.

Arguments:
    el - the $(element) to apply the styles transition to
    options - the fx options (see: <Fx.Base>)

Example:
    (start code)
    var myEffects = new Fx.Styles('myElement', {duration: 1000, transition: Fx.Transitions.linear});

    //height from 10 to 100 and width from 900 to 300
    myEffects.start({
        'height': [10, 100],
        'width': [900, 300]
    });

    //or height from current height to 100 and width from current width to 300
    myEffects.start({
        'height': 100,
        'width': 300
    });
    (end)
*/

Fx.Styles = Fx.Base.extend({

    initialize: function(el, options){
        this.element = $(el);
        this.parent(options);
    },

    setNow: function(){
        for (var p in this.from) this.now[p] = this.css[p].getNow(this.from[p], this.to[p], this);
    },

    set: function(to){
        var parsed = {};
        this.css = {};
        for (var p in to){
            this.css[p] = Fx.CSS.select(p, to[p]);
            parsed[p] = this.css[p].parse(to[p]);
        }
        return this.parent(parsed);
    },

    /*
    Property: start
        The function you'll actually use to execute a transition.

    Arguments:
        an object

    Example:
        see <Fx.Styles>
    */

    start: function(obj){
        if (this.timer && this.options.wait) return this;
        this.now = {};
        this.css = {};
        var from = {}, to = {};
        for (var p in obj){
            var parsed = Fx.CSS.parse(this.element, p, obj[p]);
            from[p] = parsed.from;
            to[p] = parsed.to;
            this.css[p] = parsed.css;
        }
        return this.parent(from, to);
    },

    increase: function(){
        for (var p in this.now) this.element.setStyle(p, this.css[p].getValue(this.now[p], this.options.unit));
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: effects
        Applies an <Fx.Styles> to the Element; This a shortcut for <Fx.Styles>.

    Example:
        >var myEffects = $(myElement).effects({duration: 1000, transition: Fx.Transitions.sineInOut});
         >myEffects.start({'height': [10, 100], 'width': [900, 300]});
    */

    effects: function(options){
        return new Fx.Styles(this, options);
    }

});

/*
Script: Fx.Elements.js
    Contains <Fx.Elements>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Fx.Elements
    Fx.Elements allows you to apply any number of styles transitions to a selection of elements. Includes colors (must be in hex format).

Arguments:
    elements - a collection of elements the effects will be applied to.
    options - same as <Fx.Base> options.
*/

Fx.Elements = Fx.Base.extend({

    initialize: function(elements, options){
        this.elements = $$(elements);
        this.parent(options);
    },

    setNow: function(){
        for (var i in this.from){
            var iFrom = this.from[i], iTo = this.to[i], iCss = this.css[i], iNow = this.now[i] = {};
            for (var p in iFrom) iNow[p] = iCss[p].getNow(iFrom[p], iTo[p], this);
        }
    },

    set: function(to){
        var parsed = {};
        this.css = {};
        for (var i in to){
            var iTo = to[i], iCss = this.css[i] = {}, iParsed = parsed[i] = {};
            for (var p in iTo){
                iCss[p] = Fx.CSS.select(p, iTo[p]);
                iParsed[p] = iCss[p].parse(iTo[p]);
            }
        }
        return this.parent(parsed);
    },

    /*
    Property: start
        Applies the passed in style transitions to each object named (see example). Each item in the collection is refered to as a numerical string ("1" for instance). The first item is "0", the second "1", etc.

    Example:
        (start code)
        var myElementsEffects = new Fx.Elements($$('a'));
        myElementsEffects.start({
            '0': { //let's change the first element's opacity and width
                'opacity': [0,1],
                'width': [100,200]
            },
            '1': { //and the second one's opacity
                'opacity': [0.2, 0.5]
            }
        });
        (end)
    */

    start: function(obj){
        if (this.timer && this.options.wait) return this;
        this.now = {};
        this.css = {};
        var from = {}, to = {};
        for (var i in obj){
            var iProps = obj[i], iFrom = from[i] = {}, iTo = to[i] = {}, iCss = this.css[i] = {};
            for (var p in iProps){
                var parsed = Fx.CSS.parse(this.elements[i], p, iProps[p]);
                iFrom[p] = parsed.from;
                iTo[p] = parsed.to;
                iCss[p] = parsed.css;
            }
        }
        return this.parent(from, to);
    },

    increase: function(){
        for (var i in this.now){
            var iNow = this.now[i], iCss = this.css[i];
            for (var p in iNow) this.elements[i].setStyle(p, iCss[p].getValue(iNow[p], this.options.unit));
        }
    }

});

/*
Script: Fx.Scroll.js
    Contains <Fx.Scroll>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Fx.Scroll
    Scroll any element with an overflow, including the window element.

Arguments:
    element - the element to scroll
    options - same as <Fx.Base> options.
*/

Fx.Scroll = Fx.Base.extend({

    initialize: function(element, options){
        this.now = [];
        this.element = $(element);
        this.addEvent('onStart', function(){
            this.element.addEvent('mousewheel', this.stop.bind(this, false));
        }.bind(this));
        this.removeEvent('onComplete', function(){
            this.element.removeEvent('mousewheel', this.stop.bind(this, false));
        }.bind(this));
        this.parent(options);
    },

    setNow: function(){
        for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);
    },

    /*
    Property: scrollTo
        Scrolls the chosen element to the x/y coordinates.

    Arguments:
        x - the x coordinate to scroll the element to
        y - the y coordinate to scroll the element to
    */

    scrollTo: function(x, y){
        if (this.timer && this.options.wait) return this;
        var el = this.element.getSize();
        var values = {'x': x, 'y': y};
        for (var z in el.size){
            var max = el.scrollSize[z] - el.size[z];
            if ($chk(values[z])) values[z] = ($type(values[z]) == 'number') ? Math.max(Math.min(values[z], max), 0) : max;
            else values[z] = el.scroll[z];
        }
        return this.start([el.scroll.x, el.scroll.y], [values.x, values.y]);
    },

    /*
    Property: toTop
        Scrolls the chosen element to its maximum top.
    */

    toTop: function(){
        return this.scrollTo(false, 0);
    },

    /*
    Property: toBottom
        Scrolls the chosen element to its maximum bottom.
    */

    toBottom: function(){
        return this.scrollTo(false, 'full');
    },

    /*
    Property: toLeft
        Scrolls the chosen element to its maximum left.
    */

    toLeft: function(){
        return this.scrollTo(0, false);
    },

    /*
    Property: toRight
        Scrolls the chosen element to its maximum right.
    */

    toRight: function(){
        return this.scrollTo('full', false);
    },

    /*
    Property: toElement
        Scrolls the specified element to the position the passed in element is found. Only usable if the chosen element is == window.

    Arguments:
        el - the $(element) to scroll the window to
    */

    toElement: function(el){
        return this.scrollTo($(el).getLeft(), $(el).getTop());
    },

    increase: function(){
        this.element.scrollTo(this.now[0], this.now[1]);
    }

});

/*
Script: Fx.Slide.js
    Contains <Fx.Slide>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Fx.Slide
    The slide effect; slides an element in horizontally or vertically, the contents will fold inside. Extends <Fx.Base>, inherits all its properties.

Note:
    This effect works on any block element, but the element *cannot be positioned*; no margins or absolute positions. To position the element, put it inside another element (a wrapper div, for instance) and position that instead.

Options:
    mode - set it to vertical or horizontal. Defaults to vertical.
    and all the <Fx.Base> options

Example:
    (start code)
    var mySlider = new Fx.Slide('myElement', {duration: 500});
    mySlider.toggle() //toggle the slider up and down.
    (end)
*/

Fx.Slide = Fx.Base.extend({

    initialize: function(el, options){
        this.element = $(el).setStyle('margin', 0);
        this.wrapper = new Element('div').injectAfter(this.element).setStyle('overflow', 'hidden').adopt(this.element);
        this.setOptions({'mode': 'vertical'}, options);
        this.now = [];
        this.parent(this.options);
    },

    setNow: function(){
        for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);
    },

    vertical: function(){
        this.margin = 'top';
        this.layout = 'height';
        this.offset = this.element.offsetHeight;
        return [this.element.getStyle('margin-top').toInt(), this.wrapper.getStyle('height').toInt()];
    },

    horizontal: function(){
        this.margin = 'left';
        this.layout = 'width';
        this.offset = this.element.offsetWidth;
        return [this.element.getStyle('margin-left').toInt(), this.wrapper.getStyle('width').toInt()];
    },

    /*
    Property: slideIn
        slides the elements in view horizontally or vertically, depending on the mode parameter or options.mode.
    */

    slideIn: function(mode){
        return this.start(this[mode || this.options.mode](), [0, this.offset]);
    },

    /*
    Property: slideOut
        slides the elements out of the view horizontally or vertically, depending on the mode parameter or options.mode.
    */

    slideOut: function(mode){
        return this.start(this[mode || this.options.mode](), [-this.offset, 0]);
    },

    /*
    Property: hide
        Hides the element without a transition.
    */

    hide: function(mode){
        this[mode || this.options.mode]();
        return this.set([-this.offset, 0]);
    },

    /*
    Property: show
        Shows the element without a transition.
    */

    show: function(mode){
        this[mode || this.options.mode]();
        return this.set([0, this.offset]);
    },

    /*
    Property: toggle
        Slides in or Out the element, depending on its state
    */

    toggle: function(mode){
        if (this.wrapper.offsetHeight == 0 || this.wrapper.offsetWidth == 0) return this.slideIn(mode);
        else return this.slideOut(mode);
    },

    increase: function(){
        this.element.setStyle('margin-'+this.margin, this.now[0]+this.options.unit);
        this.wrapper.setStyle(this.layout, this.now[1]+this.options.unit);
    }

});

/*
Script: Fx.Transitions.js
    Cool transitions, to be used with all the effects.

Author:
    Robert Penner, <http://www.robertpenner.com/easing/>, modified to be used with mootools.

License:
    Easing Equations v1.5, (c) 2003 Robert Penner, all rights reserved. Open Source BSD License.
*/

/*
Class: Fx.Transitions
    A collection of tweaning transitions for use with the <Fx.Base> classes.
*/

Fx.Transitions = {

    /* Property: linear */
    linear: function(t, b, c, d){
        return c*t/d + b;
    },

    /* Property: quadIn */
    quadIn: function(t, b, c, d){
        return c*(t/=d)*t + b;
    },

    /* Property: quadOut */
    quadOut: function(t, b, c, d){
        return -c *(t/=d)*(t-2) + b;
    },

    /* Property: quadInOut */
    quadInOut: function(t, b, c, d){
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },

    /* Property: cubicIn */
    cubicIn: function(t, b, c, d){
        return c*(t/=d)*t*t + b;
    },

    /* Property: cubicOut */
    cubicOut: function(t, b, c, d){
        return c*((t=t/d-1)*t*t + 1) + b;
    },

    /* Property: cubicInOut */
    cubicInOut: function(t, b, c, d){
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
    },

    /* Property: quartIn */
    quartIn: function(t, b, c, d){
        return c*(t/=d)*t*t*t + b;
    },

    /* Property: quartOut */
    quartOut: function(t, b, c, d){
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },

    /* Property: quartInOut */
    quartInOut: function(t, b, c, d){
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },

    /* Property: quintIn */
    quintIn: function(t, b, c, d){
        return c*(t/=d)*t*t*t*t + b;
    },

    /* Property: quintOut */
    quintOut: function(t, b, c, d){
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },

    /* Property: quintInOut */
    quintInOut: function(t, b, c, d){
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
    },

    /* Property: sineIn */
    sineIn: function(t, b, c, d){
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },

    /* Property: sineOut */
    sineOut: function(t, b, c, d){
        return c * Math.sin(t/d * (Math.PI/2)) + b;
    },

    /* Property: sineInOut */
    sineInOut: function(t, b, c, d){
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    },

    /* Property: expoIn */
    expoIn: function(t, b, c, d){
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },

    /* Property: expoOut */
    expoOut: function(t, b, c, d){
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },

    /* Property: expoInOut */
    expoInOut: function(t, b, c, d){
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },

    /* Property: circIn */
    circIn: function(t, b, c, d){
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
    },

    /* Property: circOut */
    circOut: function(t, b, c, d){
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
    },

    /* Property: circInOut */
    circInOut: function(t, b, c, d){
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
    },

    /* Property: elasticIn */
    elasticIn: function(t, b, c, d, a, p){
        if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;
        if (a < Math.abs(c)){ a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin(c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },

    /* Property: elasticOut */
    elasticOut: function(t, b, c, d, a, p){
        if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;
        if (a < Math.abs(c)){ a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin(c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },

    /* Property: elasticInOut */
    elasticInOut: function(t, b, c, d, a, p){
        if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (!a) a = 1;
        if (a < Math.abs(c)){ a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin(c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },

    /* Property: backIn */
    backIn: function(t, b, c, d, s){
        if (!s) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },

    /* Property: backOut */
    backOut: function(t, b, c, d, s){
        if (!s) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },

    /* Property: backInOut */
    backInOut: function(t, b, c, d, s){
        if (!s) s = 1.70158;
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },

    /* Property: bounceIn */
    bounceIn: function(t, b, c, d){
        return c - Fx.Transitions.bounceOut (d-t, 0, c, d) + b;
    },

    /* Property: bounceOut */
    bounceOut: function(t, b, c, d){
        if ((t/=d) < (1/2.75)){
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)){
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)){
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
    },

    /* Property: bounceInOut */
    bounceInOut: function(t, b, c, d){
        if (t < d/2) return Fx.Transitions.bounceIn(t*2, 0, c, d) * .5 + b;
        return Fx.Transitions.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
    }

};

/*
Script: Drag.Base.js
    Contains <Drag.Base>, <Element.makeResizable>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

var Drag = {};

/*
Class: Drag.Base
    Modify two css properties of an element based on the position of the mouse.

Arguments:
    el - the $(element) to apply the transformations to.
    options - optional. The options object.

Options:
    handle - the $(element) to act as the handle for the draggable element. defaults to the $(element) itself.
    modifiers - an object. see Modifiers Below.
    onStart - optional, function to execute when the user starts to drag (on mousedown);
    onComplete - optional, function to execute when the user completes the drag.
    onDrag - optional, function to execute at every step of the drag
    limit - an object, see Limit below.
    snap - optional, the distance you have to drag before the element starts to respond to the drag. defaults to false

    modifiers:
        x - string, the style you want to modify when the mouse moves in an horizontal direction. defaults to 'left'
        y - string, the style you want to modify when the mouse moves in a vertical direction. defaults to 'top'

    limit:
        x - array with start and end limit relative to modifiers.x
        y - array with start and end limit relative to modifiers.y
*/

Drag.Base = new Class({

    getOptions: function(){
        return {
            handle: false,
            unit: 'px',
            onStart: Class.empty,
            onBeforeStart: Class.empty,
            onComplete: Class.empty,
            onSnap: Class.empty,
            onDrag: Class.empty,
            limit: false,
            modifiers: {x: 'left', y: 'top'},
            snap: 6
        };
    },

    initialize: function(el, options){
        this.setOptions(this.getOptions(), options);
        this.element = $(el);
        this.handle = $(this.options.handle) || this.element;
        this.mouse = {'now': {}, 'pos': {}};
        this.value = {'start': {}, 'now': {}};
        this.bound = {'start': this.start.bindWithEvent(this)};
        this.attach();
        if (this.options.initialize) this.options.initialize.call(this);
    },
    
    attach: function(){
        this.handle.addEvent('mousedown', this.bound.start);
    },

    start: function(event){
        this.fireEvent('onBeforeStart', this.element);
        this.mouse.start = event.page;
        var limit = this.options.limit;
        this.limit = {'x': [], 'y': []};
        for (var z in this.options.modifiers){
            this.value.now[z] = this.element.getStyle(this.options.modifiers[z]).toInt();
            this.mouse.pos[z] = event.page[z] - this.value.now[z];
            if (limit && limit[z]){
                for (var i = 0; i < 2; i++){
                    if ($chk(limit[z][i])) this.limit[z][i] = limit[z][i].apply ? limit[z][i].call(this) : limit[z][i];
                }
            }
        }
        this.bound.drag = this.drag.bindWithEvent(this);
        this.bound.stop = this.stop.bind(this);
        this.bound.move = this.options.snap ? this.checkAndDrag.bindWithEvent(this) : this.bound.drag;
        document.addEvent('mousemove', this.bound.move);
        document.addEvent('mouseup', this.bound.stop);
        this.fireEvent('onStart', this.element);
        event.stop();
    },

    checkAndDrag: function(event){
        var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
        if (distance > this.options.snap){
            document.removeEvent('mousemove', this.bound.move);
            this.bound.move = this.bound.drag;
            document.addEvent('mousemove', this.bound.move);
            this.drag(event);
            this.fireEvent('onSnap', this.element);
        }
        event.stop();
    },

    drag: function(event){
        this.out = false;
        this.mouse.now = event.page;
        for (var z in this.options.modifiers){
            this.value.now[z] = this.mouse.now[z] - this.mouse.pos[z];
            if (this.limit[z]){
                if ($chk(this.limit[z][1]) && (this.value.now[z] > this.limit[z][1])){
                    this.value.now[z] = this.limit[z][1];
                    this.out = true;
                } else if ($chk(this.limit[z][0]) && (this.value.now[z] < this.limit[z][0])){
                    this.value.now[z] = this.limit[z][0];
                    this.out = true;
                }
            }
            this.element.setStyle(this.options.modifiers[z], this.value.now[z] + this.options.unit);
        }
        this.fireEvent('onDrag', this.element);
        event.stop();
    },
    
    detach: function(){
        this.handle.removeEvent('mousedown', this.bound.start);
    },

    stop: function(){
        document.removeEvent('mousemove', this.bound.move);
        document.removeEvent('mouseup', this.bound.stop);
        this.fireEvent('onComplete', this.element);
    }

});

Drag.Base.implement(new Events);
Drag.Base.implement(new Options);

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: makeResizable
        Makes an element resizable (by dragging) with the supplied options.

    Arguments:
        options - see <Drag.Base> for acceptable options.
    */

    makeResizable: function(options){
        return new Drag.Base(this, Object.extend(options || {}, {modifiers: {x: 'width', y: 'height'}}));
    }

});

/*
Script: Drag.Move.js
    Contains <Drag.Move>, <Element.makeDraggable>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Drag.Move
    Extends <Drag.Base>, has additional functionality for dragging an element, support snapping and droppables.
    Drag.move supports either position absolute or relative. If no position is found, absolute will be set.

Arguments:
    el - the $(element) to apply the drag to.
    options - optional. see Options below.

Options:
    all the drag.Base options, plus:
    container - an element, will fill automatically limiting options based on the $(element) size and position. defaults to false (no limiting)
    droppables - an array of elements you can drop your draggable to.
*/

Drag.Move = Drag.Base.extend({

    getExtended: function(){
        return {
            droppables: [],
            container: false,
            overflown: []
        }
    },

    initialize: function(el, options){
        this.setOptions(this.getExtended(), options);
        this.element = $(el);
        this.position = this.element.getStyle('position');
        this.droppables = $$(this.options.droppables);
        if (!['absolute', 'relative'].test(this.position)) this.position = 'absolute';
        var top = this.element.getStyle('top').toInt();
        var left = this.element.getStyle('left').toInt();
        if (this.position == 'absolute'){
            top = $chk(top) ? top : this.element.getTop();
            left = $chk(left) ? left : this.element.getLeft();
        } else {
            top = $chk(top) ? top : 0;
            left = $chk(left) ? left : 0;
        }
        this.element.setStyles({
            'top': top+'px',
            'left': left+'px',
            'position': this.position
        });
        this.parent(this.element, this.options);
    },

    start: function(event){
        this.container = $(this.options.container);
        if (this.container){
            var cont = this.container.getCoordinates();
            var el = this.element.getCoordinates();
            if (this.position == 'absolute'){
                this.options.limit = {
                    'x': [cont.left, cont.right - el.width],
                    'y': [cont.top, cont.bottom - el.height]
                };
            } else {
                var diffx = el.left - this.element.getStyle('left').toInt();
                var diffy = el.top - this.element.getStyle('top').toInt();
                this.options.limit = {
                    'y': [-(diffy) + cont.top, cont.bottom - diffy - el.height],
                    'x': [-(diffx) + cont.left, cont.right - diffx - el.width]
                };
            }
        }
        this.parent(event);
    },

    drag: function(event){
        this.parent(event);
        if (this.out) return this;
        this.droppables.each(function(drop){
            if (this.checkAgainst($(drop))){
                if (!drop.overing) drop.fireEvent('over', [this.element, this]);
                drop.overing = true;
            } else {
                if (drop.overing) drop.fireEvent('leave', [this.element, this]);
                drop.overing = false;
            }
        }, this);
        return this;
    },

    checkAgainst: function(el){
        el = el.getCoordinates(this.options.overflown);
        return (this.mouse.now.x > el.left && this.mouse.now.x < el.right && this.mouse.now.y < el.bottom && this.mouse.now.y > el.top);
    },

    stop: function(){
        this.parent();
        this.timer = $clear(this.timer);
        if (this.out) return this;
        var dropped = false;
        this.droppables.each(function(drop){
            if (this.checkAgainst(drop)){
                drop.fireEvent('drop', [this.element, this]);
                dropped = true;
            }
        }, this);
        if (!dropped) this.element.fireEvent('drop', this);
        return this;
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: makeDraggable
        Makes an element draggable with the supplied options.

    Arguments:
        options - see <Drag.Move> and <Drag.Base> for acceptable options.
    */

    makeDraggable: function(options){
        return new Drag.Move(this, options);
    }

});

/*
Script: XHR.js
    Contains the basic XMLHttpRequest Class Wrapper.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: XHR
    Basic XMLHttpRequest Wrapper.

Arguments:
    

Options:
    method - 'post' or 'get' - the prototcol for the request; optional, defaults to 'post'.
    async - boolean: asynchronous option; true uses asynchronous requests. Defaults to true.
    onRequest - function to execute when the XHR request is fired.
    onSuccess - function to execute when the XHR request completes.
    onStateChange - function to execute when the state of the XMLHttpRequest changes.
    onFailure - function to execute when the state of the XMLHttpRequest changes.
    headers - accepts an object, that will be set to request headers.

Example:
    >var myXHR = new XHR({method: 'get'}).send('http://site.com/requestHandler.php', 'name=john&lastname=doe');
*/

var XHR = new Class({

    getOptions: function(){
        return {
            method: 'post',
            async: true,
            onRequest: Class.empty,
            onStateChange: Class.empty,
            onSuccess: Class.empty,
            onFailure: Class.empty,
            headers: {},
            isSuccess: this.isSuccess
        }
    },

    initialize: function(options){
        this.transport = window.XMLHttpRequest ? new XMLHttpRequest() : (window.ie ? new ActiveXObject('Microsoft.XMLHTTP') : false);
        this.setOptions(this.getOptions(), options);
        if (!this.transport) return;
        this.headers = {};
        if (this.options.initialize) this.options.initialize.call(this);
    },

    onStateChange: function(){
        this.fireEvent('onStateChange', this.transport);
        if (this.transport.readyState != 4) return;
        var status = 0;
        try {status = this.transport.status} catch (e){}
        if (this.options.isSuccess(status)) this.onSuccess();
        else this.onFailure();
        this.transport.onreadystatechange = Class.empty;
    },
    
    isSuccess: function(status){
        return ((status >= 200) && (status < 300));
    },
    
    onSuccess: function(){
        this.response = {
            'text': this.transport.responseText,
            'xml': this.transport.responseXML
        };
        this.fireEvent('onSuccess', [this.response.text, this.response.xml]);
        this.callChain();
    },
    
    onFailure: function(){
        this.fireEvent('onFailure', this.transport);
    },

    setHeader: function(name, value){
        this.headers[name] = value;
        return this;
    },

    send: function(url, data){
        this.fireEvent('onRequest');
        this.transport.open(this.options.method, url, this.options.async);
        this.transport.onreadystatechange = this.onStateChange.bind(this);
        if ((this.options.method == 'post') && this.transport.overrideMimeType) this.setHeader('Connection', 'close');
        Object.extend(this.headers, this.options.headers);
        for (var type in this.headers) this.transport.setRequestHeader(type, this.headers[type]);
        this.transport.send(data);
        return this;
    }

});

XHR.implement(new Chain);
XHR.implement(new Events);
XHR.implement(new Options);

/*
Script: Ajax.js
    Contains the <Ajax> class. Also contains methods to generate querystings from forms and Objects.

Authors:
    - Valerio Proietti, <http://mad4milk.net>
    - Christophe Beyls, <http://digitalia.be>

Credits:
    Loosely based on the version from prototype.js <http://prototype.conio.net>

License:
    MIT-style license.
*/

/*
Class: Ajax
    An Ajax class, For all your asynchronous needs. Inherits methods, properties and options from <XHR>.

Arguments:
    url - the url pointing to the server-side script.
    options - optional, an object containing options.

Options:
    postBody - if method is post, you can write parameters here. Can be a querystring, an object or a Form element.
    onComplete - function to execute when the ajax request completes.
    update - $(element) to insert the response text of the XHR into, upon completion of the request.
    evalScripts - boolean; default is false. Execute scripts in the response text onComplete.
    evalResponse - boolean; should you eval the whole responsetext? I dont know, but this option makes it possible.
    encoding - the encoding, defaults to utf-8.

Example:
    >var myAjax = new Ajax(url, {method: 'get'}).request();
*/

var Ajax = XHR.extend({

    moreOptions: function(){
        return {
            postBody: null,
            update: null,
            onComplete: Class.empty,
            evalScripts: false,
            evalResponse: false,
            encoding: 'utf-8'
        };
    },

    initialize: function(url, options){
        this.addEvent('onSuccess', this.onComplete);
        this.setOptions(this.moreOptions(), options);
        this.parent(this.options);
        if (!['post', 'get'].test(this.options.method)){
            this._method = '_method='+this.options.method;
            this.options.method = 'post';
        }
        if (this.options.method == 'post'){
            var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : '';
            this.setHeader('Content-type', 'application/x-www-form-urlencoded' + encoding);
        }
        this.setHeader('X-Requested-With', 'XMLHttpRequest');
        this.setHeader('Accept', 'text/javascript, text/html, application/xml, text/xml, */*');
        this.url = url;
    },

    onComplete: function(){
        if (this.options.update) $(this.options.update).setHTML(this.response.text);
        if (this.options.evalResponse) eval(this.response.text);
        if (this.options.evalScripts) this.evalScripts.delay(30, this);
        this.fireEvent('onComplete', [this.response.text, this.response.xml], 20);
    },

    /*
    Property: request
        Executes the ajax request.

    Example:
        >var myAjax = new Ajax(url, {method: 'get'});
        >myAjax.request();

        OR

        >new Ajax(url, {method: 'get'}).request();
    */

    request: function(){
        var data = null;
        switch ($type(this.options.postBody)){
            case 'element': data = $(this.options.postBody).toQueryString(); break;
            case 'object': data = Object.toQueryString(this.options.postBody); break;
            case 'string': data = this.options.postBody;
        }
        if (this._method) data = (data) ? [this._method, data].join('&') : this._method;
        return this.send(this.url, data);
    },

    /*
    Property: evalScripts
        Executes scripts in the response text
    */

    evalScripts: function(){
        var script, regexp = /<script[^>]*>([\s\S]*?)<\/script>/gi;
        while ((script = regexp.exec(this.response.text))) eval(script[1]);
    }

});

/* Section: Object related Functions */

/*
Function: Object.toQueryString
    Generates a querystring from key/pair values in an object

Arguments:
    source - the object to generate the querystring from.

Returns:
    the query string.

Example:
    >Object.toQueryString({apple: "red", lemon: "yellow"}); //returns "apple=red&lemon=yellow"
*/

Object.toQueryString = function(source){
    var queryString = [];
    for (var property in source) queryString.push(encodeURIComponent(property)+'='+encodeURIComponent(source[property]));
    return queryString.join('&');
};

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: send
        Sends a form with an ajax post request

    Arguments:
        options - option collection for ajax request. See <Ajax> for the options list.

    Returns:
        The Ajax Class Instance

    Example:
        (start code)
        <form id="myForm" action="submit.php">
        <input name="email" value="bob@bob.com">
        <input name="zipCode" value="90210">
        </form>
        <script>
        $('myForm').send()
        </script>
        (end)
    */

    send: function(options){
        options = Object.extend(options || {}, {postBody: this.toQueryString(), method: 'post'});
        return new Ajax(this.getProperty('action'), options).request();
    },

    /*
    Property: toQueryString
        Reads the children inputs of the Element and generates a query string, based on their values. Used internally in <Ajax>

    Example:
        (start code)
        <form id="myForm" action="submit.php">
        <input name="email" value="bob@bob.com">
        <input name="zipCode" value="90210">
        </form>

        <script>
         $('myForm').toQueryString()
        </script>
        (end)

        Returns:
            email=bob@bob.com&zipCode=90210
    */

    toObject: function(){
        var obj = {};
        $$(this.getElementsByTagName('input'), this.getElementsByTagName('select'), this.getElementsByTagName('textarea')).each(function(el){
            var name = $(el).name;
            var value = el.getValue();
            if ((value !== false) && name) obj[name] = value;
        });
        return obj;
    },

    toQueryString: function(){
        return Object.toQueryString(this.toObject());
    }

});

/*
Script: Cookie.js
    A cookie reader/creator

Author:
    Christophe Beyls, <http://www.digitalia.be>

Credits: 
    based on the functions by Peter-Paul Koch (http://quirksmode.org)
*/

/*
Class: Cookie
    Class for creating, getting, and removing cookies.
*/

var Cookie = {

    /*
    Property: set
        Sets a cookie in the browser.

    Arguments:
        key - the key (name) for the cookie
        value - the value to set, cannot contain semicolons
        options - an object representing the Cookie options. See Options below:

    Options:
        domain - the domain the Cookie belongs to. If you want to share the cookie with pages located on a different domain, you have to set this value. Defaults to the current domain.
        path - the path the Cookie belongs to. If you want to share the cookie with pages located in a different path, you have to set this value, for example to "/" to share the cookie with all pages on the domain. Defaults to the current path.
        duration - the duration of the Cookie before it expires, in days.
                   If set to false or 0, the cookie will be a session cookie that expires when the browser is closed. Defaults to 365 days.

    Example:
        >Cookie.set("username", "Aaron", {duration: 5}); //save this for 5 days
        >Cookie.set("username", "Jack", {duration: false}); //session cookie

    */

    set: function(key, value, options){
        options = Object.extend({
            domain: false,
            path: false,
            duration: 365
        }, options || {});
        value = escape(value);
        if (options.domain) value += "; domain=" + options.domain;
        if (options.path) value += "; path=" + options.path;
        if (options.duration){
            var date = new Date();
            date.setTime(date.getTime() + (options.duration * 86400000));
            value += "; expires=" + date.toGMTString();
        }
        document.cookie = key + "=" + value;
    },

    /*
    Property: get
        Gets the value of a cookie.

    Arguments:
        key - the name of the cookie you wish to retrieve.

    Returns:
        The cookie string value, or false if not found.

    Example:
        >Cookie.get("username") //returns Aaron
    */

    get: function(key){
        var value = document.cookie.match('(?:^|;)\\s*'+key+'=([^;]*)');
        return value ? unescape(value[1]) : false;
    },

    /*
    Property: remove
        Removes a cookie from the browser.

    Arguments:
        key - the name of the cookie to remove

    Examples:
        >Cookie.remove("username") //bye-bye Aaron
    */

    remove: function(key){
        this.set(key, '', {duration: -1});
    }

};

/*
Script: Json.js
    Simple Json parser and Stringyfier, See: <http://www.json.org/>

Authors:
    - Christophe Beyls, <http://www.digitalia.be>
    - Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Json
    Simple Json parser and Stringyfier, See: <http://www.json.org/>
*/

var Json = {

    /*
    Property: toString
        Converts an object to a string, to be passed in server-side scripts as a parameter. Although its not normal usage for this class, this method can also be used to convert functions and arrays to strings.

    Arguments:
        obj - the object to convert to string

    Returns:
        A json string

    Example:
        (start code)
        Json.toString({apple: 'red', lemon: 'yellow'}); "{"apple":"red","lemon":"yellow"}" //don't get hung up on the quotes; it's just a string.
        (end)
    */

    toString: function(obj){
        switch ($type(obj)){
            case 'string':
                return '"'+obj.replace(new RegExp('(["\\\\])', 'g'), '\\$1')+'"';
            case 'array':
                return '['+ obj.map(function(ar){
                    return Json.toString(ar);
                }).join(',') +']';
            case 'object':
                var string = [];
                for (var property in obj) string.push('"'+property+'":'+Json.toString(obj[property]));
                return '{'+string.join(',')+'}';
        }
        return String(obj);
    },

    /*
    Property: evaluate
        converts a json string to an javascript Object.

    Arguments:
        str - the string to evaluate.

    Example:
        >var myObject = Json.evaluate('{"apple":"red","lemon":"yellow"}');
        >//myObject will become {apple: 'red', lemon: 'yellow'}
    */

    evaluate: function(str){
        return eval('(' + str + ')');
    }

};

/*
Script: Json.Remote.js
    Contains <Json.Remote>.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Json.Remote
    Wrapped XHR with automated sending and receiving of Javascript Objects in Json Format.

Arguments:
    url - the url you want to send your object to.
    options - see <XHR> options

Example:
    this code will send user information based on name/last name
    (start code)
    var jSonRequest = new Json.Remote("http://site.com/tellMeAge.php", onComplete: function(person){
        alert(person.age); //is 25 years
        alert(person.height); //is 170 cm
        alert(person.weight); //is 120 kg
    }).send({'name': 'John', 'lastName': 'Doe'});
    (end)
*/

Json.Remote = XHR.extend({

    initialize: function(url, options){
        this.url = url;
        this.addEvent('onSuccess', this.onComplete);
        this.parent(options);
        this.setHeader('X-Request', 'JSON');
    },

    send: function(obj){
        return this.parent(this.url, 'json='+Json.toString(obj));
    },

    onComplete: function(){
        this.fireEvent('onComplete', Json.evaluate(this.response.text));
    }

});

/*
Script: Assets.js
    provides dynamic loading for images, css and javascript files.

Authors:
    - Valerio Proietti, <http://mad4milk.net>
    - Fredrik Branstrom <http://fredrik.branstrom.name>
    - Yaroslaff Fedin <http://inviz.ru>

License:
    MIT-style license.
*/

var Asset = {

    /*
    Property: javascript
        injects into the page a javascript file.

    Arguments:
        source - the path of the javascript file
        properties - some additional attributes you might want to add to the script element

    Example:
        > new Asset.javascript('/scripts/myScript.js', {id: 'myScript'});
    */

    javascript: function(source, properties){
        return Asset.create('script', {
            'type': 'text/javascript', 'src': source
        }, properties, true);
    },

    /*
    Property: css
        injects into the page a css file.

    Arguments:
        source - the path of the css file
        properties - some additional attributes you might want to add to the link element

    Example:
        > new Asset.css('/css/myStyle.css', {id: 'myStyle', title: 'myStyle'});
    */

    css: function(source, properties){
        return Asset.create('link', {
            'rel': 'stylesheet', 'media': 'screen', 'type': 'text/css', 'href': source
        }, properties, true);
    },

    /*
    Property: image
        Preloads an image and returns the img element. does not inject it to the page.

    Arguments:
        source - the path of the image file
        properties - some additional attributes you might want to add to the img element

    Example:
        > new Asset.image('/images/myImage.png', {id: 'myImage', title: 'myImage', onload: myFunction});

    Returns:
        the img element. you can inject it anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>
    */

    image: function(source, properties){
        properties = Object.extend({
            'src': source,
            'onload': Class.empty,
            'onabort': Class.empty,
            'onerror': Class.empty
        }, properties || {});
        var image = new Image();
        image.onload = function(){
            if (arguments.callee.done) return false;
            arguments.callee.done = true;
            this.onload = null;
            return properties.onload.call(this);
        };
        image.onerror = properties.onerror;
        image.onabort = properties.onabort;
        image.src = properties.src;
        return Asset.create('img', properties);
    },

    /*
    Property: images
        Preloads an array of images (as strings) and returns an array of img elements. does not inject them to the page.

    Arguments:
        sources - array, the paths of the image files
        options - object, see below

    Options:
        onComplete - a function to execute when all image files are loaded in the browser's cache
        onProgress - a function to execute when one image file is loaded in the browser's cache

    Example:
        (start code)
        new Asset.images(['/images/myImage.png', '/images/myImage2.gif'], {
            onComplete: function(){
                alert('all images loaded!');
            }
        });
        (end)

    Returns:
        the img element. you can inject it anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>
    */

    images: function(sources, options){
        options = Object.extend({
            onComplete: Class.empty,
            onProgress: Class.empty
        }, options || {});
        if (!sources.push) sources = [sources];
        var images = [];
        counter = 0;
        sources.each(function(source){
            var img = new Asset.image(source, {
                'onload': function(){
                    counter++;
                    options.onProgress();
                    if (counter == sources.length) options.onComplete();
                }
            });
            images.push(img);
        });
        return images;
    },

    create: function(type, defaults, properties, inject){
        Object.extend(defaults, properties || {});
        var element = new Element(type).setProperties(defaults);
        if (inject) element.injectInside($$('head')[0]);
        return element;
    }

};

/*
Script: Accordion.js
    Contains <Accordion>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Accordion
    The Accordion class creates a group of elements that are toggled when their handles are clicked. When one elements toggles in, the others toggles back.

Arguments:
    elements - required, a collection of elements the transitions will be applied to.
    togglers - required, a collection of elements, the elements handlers that will be clickable.
    options - optional, see options below, and <Fx.Base> options.

Options:
    show - integer, the Index of the element to show at start.
    display - integer, the Index of the element to show at start (with a transition). defaults to 0.
    fixedHeight - integer, if you want the elements to have a fixed height. defaults to false.
    fixedWidth - integer, if you want the elements to have a fixed width. defaults to false.
    onActive - function to execute when an element starts to show
    onBackground - function to execute when an element starts to hide
    height - boolean, will add a height transition to the accordion if true. defaults to true.
    opacity - boolean, will add an opacity transition to the accordion if true. defaults to true.
    width - boolean, will add a width transition to the accordion if true. defaults to false, css mastery is required to make this work!
    alwaysHide - boolean, will allow to hide all elements if true, instead of always keeping one element shown. defaults to false.
*/

var Accordion = Fx.Elements.extend({

    getExtended: function(){
        return {
            onActive: Class.empty,
            onBackground: Class.empty,
            display: 0,
            show: false,
            height: true,
            width: false,
            opacity: true,
            fixedHeight: false,
            fixedWidth: false,
            wait: false,
            alwaysHide: false
        };
    },

    initialize: function(togglers, elements, options){
        this.setOptions(this.getExtended(), options);
        this.previous = -1;
        if (this.options.alwaysHide) this.options.wait = true;
        if ($chk(this.options.show)){
            this.options.display = false;
            this.previous = this.options.show;
        }
        if (this.options.start){
            this.options.display = false;
            this.options.show = false;
        }
        this.togglers = $$(togglers);
        this.elements = $$(elements);
        this.togglers.each(function(tog, i){
            tog.addEvent('click', this.display.bind(this, i));
        }, this);
        this.elements.each(function(el, i){
            el.fullOpacity = 1;
            if (this.options.fixedWidth) el.fullWidth = this.options.fixedWidth;
            if (this.options.fixedHeight) el.fullHeight = this.options.fixedHeight;
            el.setStyle('overflow', 'hidden');
        }, this);
        this.effects = {};
        if (this.options.opacity) this.effects.opacity = 'fullOpacity';
        if (this.options.width) this.effects.width = this.options.fixedWidth ? 'fullWidth' : 'offsetWidth';
        if (this.options.height) this.effects.height = this.options.fixedHeight ? 'fullHeight' : 'scrollHeight';
        this.elements.each(function(el, i){
            if (this.options.show === i) this.fireEvent('onActive', [this.togglers[i], el]);
            else for (var fx in this.effects) el.setStyle(fx, 0);
        }, this);
        this.parent(this.elements, this.options);
        if ($chk(this.options.display)) this.display(this.options.display);
    },

    /*
    Property: display
        Shows a specific section and hides all others. Useful when triggering an accordion from outside.

    Arguments:
        index - integer, the index of the item to show.
    */

    display: function(index){
        if ((this.timer && this.options.wait) || (index === this.previous && !this.options.alwaysHide)) return this;
        this.previous = index;
        var obj = {};
        this.elements.each(function(el, i){
            obj[i] = {};
            if ((i != index) || (this.options.alwaysHide && (el.offsetHeight > 0))){
                this.fireEvent('onBackground', [this.togglers[i], el]);
                for (var fx in this.effects) obj[i][fx] = 0;
            } else {
                this.fireEvent('onActive', [this.togglers[i], el]);
                for (var fx in this.effects) obj[i][fx] = el[this.effects[fx]];
            }
        }, this);
        return this.start(obj);
    },

    showThisHideOpen: function(index){return this.display(index)}

});

Fx.Accordion = Accordion;

/*
Script: Scroller.js
    Contains the <Scroller>.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Scroller
    The Scroller is a class to scroll any element with an overflow (including the window) when the mouse cursor reaches certain buondaries of that element.
    You must call its start method to start listening to mouse movements.

Arguments:
    element - required, the element to scroll.
    options - optional, see options below, and <Fx.Base> options.

Options:
    area - integer, the necessary boundaries to make the element scroll.
    velocity - integer, velocity ratio, the modifier for the window scrolling speed.
    onChange - optionally, when the mouse reaches some boundaries, you can choose to alter some other values, instead of the scrolling offsets.
        Automatically passes as parameters x and y values.
*/

var Scroller = new Class({

    getOptions: function(){
        return {
            area: 20,
            velocity: 1,
            onChange: function(x, y){
                this.element.scrollTo(x, y);
            }
        };
    },

    initialize: function(element, options){
        this.setOptions(this.getOptions(), options);
        this.element = $(element);
        this.mousemover = ([window, document].test(element)) ? $(document.body) : this.element;
    },

    /*
    Property: start
        The scroller starts listening to mouse movements.
    */

    start: function(){
        this.coord = this.getCoords.bindWithEvent(this);
        this.mousemover.addEvent('mousemove', this.coord);
    },

    /*
    Property: stop
        The scroller stops listening to mouse movements.
    */

    stop: function(){
        this.mousemover.removeEvent('mousemove', this.coord);
        this.timer = $clear(this.timer);
    },

    getCoords: function(event){
        this.page = (this.element == window) ? event.client : event.page;
        if (!this.timer) this.timer = this.scroll.periodical(50, this);
    },

    scroll: function(){
        var el = this.element.getSize();
        var pos = this.element.getPosition();

        var change = {'x': 0, 'y': 0};
        for (var z in this.page){
            if (this.page[z] < (this.options.area + pos[z]) && el.scroll[z] != 0)
                change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity;
            else if (this.page[z] + this.options.area > (el.size[z] + pos[z]) && el.scroll[z] + el.size[z] != el.scrollSize[z])
                change[z] = (this.page[z] - el.size[z] + this.options.area - pos[z]) * this.options.velocity;
        }
        if (change.y || change.x) this.fireEvent('onChange', [el.scroll.x + change.x, el.scroll.y + change.y]);
    }

});

Scroller.implement(new Events);
Scroller.implement(new Options);

/*
Script: Slider.js
    Contains <Slider>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Slider
    Creates a slider with two elements: a knob and a container. Returns the values.

Arguments:
    element - the knob container
    knob - the handle
    options - see Options below

Options:
    onChange - a function to fire when the value changes.
    onComplete - a function to fire when you're done dragging.
    onTick - optionally, you can alter the onTick behavior, for example displaying an effect of the knob moving to the desired position. 
        Passes as parameter the new position.
    steps - the number of steps for your slider.
    mode - either 'horizontal' or 'vertical'. defaults to horizontal.
    wheel - experimental! Also use the mouse wheel to control the slider. defaults to false.
*/

var Slider = new Class({

    getOptions: function(){
        return {
            onChange: Class.empty,
            onComplete: Class.empty,
            onTick: function(pos){
                this.knob.setStyle(this.p, pos+'px');
            },
            steps: 100,
            mode: 'horizontal',
            wheel: false
        };
    },

    initialize: function(el, knob, options){
        this.element = $(el);
        this.knob = $(knob);
        this.setOptions(this.getOptions(), options);

        this.previousChange = -1;
        this.previousEnd = -1;
        this.step = -1;

        this.element.addEvent('mousedown', this.clickedElement.bindWithEvent(this));

        if (this.options.wheel) this.element.addEvent('mousewheel', this.scrolledElement.bindWithEvent(this));

        if (this.options.mode == 'horizontal'){
            this.z = 'x'; this.p = 'left';
            this.max = this.element.offsetWidth-this.knob.offsetWidth;
            this.half = this.knob.offsetWidth/2;
            this.getPos = this.element.getLeft.bind(this.element);
        } else if (this.options.mode == 'vertical'){
            this.z = 'y'; this.p = 'top';
            this.max = this.element.offsetHeight-this.knob.offsetHeight;
            this.half = this.knob.offsetHeight/2;
            this.getPos = this.element.getTop.bind(this.element);
        }

        this.knob.setStyle('position', 'relative').setStyle(this.p, 0);

        var modSlide = {}, limSlide = {};

        limSlide[this.z] = [0, this.max];
        modSlide[this.z] = this.p;

        this.drag = new Drag.Base(this.knob, {
            limit: limSlide,
            snap: 0,
            modifiers: modSlide,
            onStart: function(){
                this.draggedKnob();
            }.bind(this),
            onDrag: function(){
                this.draggedKnob();
            }.bind(this),
            onComplete: function(){
                this.draggedKnob();
                this.end();
            }.bind(this)
        });
        if (this.options.initialize) this.options.initialize.call(this);
    },

    /*
    Property: set
        The slider will get the step you pass.

    Arguments:
        step - one integer
    */

    set: function(step){
        if (step > this.options.steps) step = this.options.steps;
        else if (step < 0) step = 0;
        this.step = step;
        this.checkStep();
        this.end();
        this.fireEvent('onTick', this.toPosition(this.step)+'');
        return this;
    },

    scrolledElement: function(event){
        if (event.wheel < 0) this.set(this.step + 1);
        else if (event.wheel > 0) this.set(this.step - 1);
        event.stop();
    },

    clickedElement: function(event){
        var position = event.page[this.z] - this.getPos() - this.half;
        if (position > this.max) position = this.max;
        else if (position < 0) position = 0;
        this.step = this.toStep(position);
        this.checkStep();
        this.end();
        this.fireEvent('onTick', position+'');
    },

    draggedKnob: function(){
        this.step = this.toStep(this.drag.value.now[this.z]);
        this.checkStep();
    },

    checkStep: function(){
        if (this.previousChange != this.step){
            this.previousChange = this.step;
            this.fireEvent('onChange', this.step);
        }
    },

    end: function(){
        if (this.previousEnd !== this.step){
            this.previousEnd = this.step;
            this.fireEvent('onComplete', this.step+'');
        }
    },

    toStep: function(position){
        return Math.round(position/this.max*this.options.steps);
    },

    toPosition: function(step){
        return (this.max)*step/this.options.steps;
    }

});

Slider.implement(new Events);
Slider.implement(new Options);

/*
Script: SmoothScroll.js
    Contains <SmoothScroll>

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: SmoothScroll
    Auto targets all the anchors in a page and display a smooth scrolling effect upon clicking them.

Arguments:
    options - the Fx.Base options (see: <Fx.Base>)

Example:
    >new SmoothScroll();
*/

var SmoothScroll = Fx.Scroll.extend({

    initialize: function(options){
        this.addEvent('onCancel', this.clearChain);
        var location = window.location.href.match(/^[^#]*/)[0] + '#';
        $each(document.links, function(lnk){
            if (lnk.href.indexOf(location) != 0) return;
            var anchor = lnk.href.substr(location.length);
            if (anchor && $(anchor)) this.useLink(lnk, anchor);
        }, this);
        this.parent(window, options);
    },

    useLink: function(lnk, anchor){
        lnk.addEvent('click', function(event){
            if(!window.khtml) this.chain(function(){
                window.location.href = '#'+anchor;
            });
            this.toElement(anchor);
            event.stop();
        }.bindWithEvent(this));
    }

});

/*
Script: Sortables.js
    Contains <Sortables> Class.

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.
*/

/*
Class: Sortables
    Creates an interface for <Drag.Base> and drop, resorting of a list.

Arguments:
    list - required, the list that will become sortable.
    options - an Object, see options below.

Options:
    handles - a collection of elements to be used for drag handles. defaults to the elements.
    onStart - function executed when the item starts dragging
    onComplete - function executed when the item ends dragging
*/

var Sortables = new Class({

    getOptions: function() {
        return {
            handles: false,
            onStart: Class.empty,
            onComplete: Class.empty,
            ghost: true,
            snap: 3,
            onDragStart: function(element, ghost){
                ghost.setStyle('opacity', 0.5);
            },
            onDragComplete: function(element, ghost){
                ghost.remove();
            }
        };
    },

    initialize: function(list, options){
        this.setOptions(this.getOptions(), options);
        this.list = $(list);
        this.elements = this.list.getChildren();
        this.handles = $$(this.options.handles) || this.elements;
        this.drag = [];
        this.bound = {'start': []};
        this.elements.each(function(el, i){
            this.bound.start[i] = this.start.bindWithEvent(this, el);
            if (this.options.ghost){
                this.trash = new Element('div').injectInside(document.body);
                var limit = this.list.getCoordinates();
                this.drag[i] = new Drag.Base(el, {
                    handle: this.handles[i],
                    snap: this.options.snap,
                    modifiers: {y: 'top'},
                    limit: {y: [limit.top, limit.bottom - el.offsetHeight]},
                    onBeforeStart: function(element){
                        var offsets = element.getPosition();
                        this.old = element;
                        this.drag[i].element = this.ghost = element.clone().setStyles({
                            'position': 'absolute',
                            'top': offsets.y+'px',
                            'left': offsets.x+'px'
                        }).injectInside(this.trash);
                        this.fireEvent('onDragStart', [el, this.ghost]);
                    }.bind(this),
                    onComplete: function(element){
                        this.drag[i].element = this.old;
                        this.fireEvent('onDragComplete', [el, this.ghost]);
                    }.bind(this)
                });
            }
            this.handles[i].addEvent('mousedown', this.start.bindWithEvent(this, el));
        }, this);
        if (this.options.initialize) this.options.initialize.call(this);
    },

    start: function(event, el){
        this.bound.move = this.move.bindWithEvent(this, el);
        this.bound.end = this.end.bind(this, el);
        document.addEvent('mousemove', this.bound.move);
        document.addEvent('mouseup', this.bound.end);
        this.fireEvent('onStart', el);
        event.stop();
    },

    move: function(event, el){
        var prev = el.getPrevious();
        var next = el.getNext();
        if (prev){
            var prevPos = prev.getCoordinates();
            if (event.page.y < prevPos.bottom) el.injectBefore(prev);
        }
        if (next){
            var nextPos = next.getCoordinates();
            if (event.page.y > nextPos.top) el.injectAfter(next);
        }
        event.stop();
    },
    
    detach: function(){
        this.elements.each(function(el, i){
            this.handles[i].removeEvent('mousedown', this.bound.start[i]);
        }, this);
    },
    
    serialize: function(){
        var serial = [];
        this.list.getChildren().each(function(el, i){
            serial[i] = this.elements.indexOf(el);
        }, this);
        return serial;
    },

    end: function(el){
        document.removeEvent('mousemove', this.bound.move);
        document.removeEvent('mouseup', this.bound.end);
        this.fireEvent('onComplete', el);
    }

});

Sortables.implement(new Events);
Sortables.implement(new Options);

/*
Script: Tips.js
    Tooltips, BubbleTips, whatever they are, they will appear on mouseover

Author:
    Valerio Proietti, <http://mad4milk.net>

License:
    MIT-style license.

Credits:
    The idea behind Tips.js is based on Bubble Tooltips (<http://web-graphics.com/mtarchive/001717.php>) by Alessandro Fulcitiniti <http://web-graphics.com>
*/

/*
Class: Tips
    Display a tip on any element with a title and/or href.

Arguments: 
    elements - a collection of elements to apply the tooltips to on mouseover.
    options - an object. See options Below.

Options:
    maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30.
    timeOut - the delay to wait to show the tip (how long the user must hover to have the tooltip appear). defaults to 100.

    onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect);
    onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect);

    showDelay - the delay the onShow method is called. (defaults to 100 ms)
    hideDelay - the delay the onHide method is called. (defaults to 100 ms)

    className - the prefix for your tooltip classNames. defaults to 'tool'. 
        the whole tooltip will have as classname: tool-tip
        the title will have as classname: tool-title
        the text will have as classname: tool-text

    offsets - the distance of your tooltip from the mouse. an Object with x/y properties.

    fixed - if set to true, the toolTip will not follow the mouse.

Example:
    (start code)
    <img src="/images/i.png" title="The body of the tooltip is stored in the title" class="toolTipImg"/>
    <script>
        var myTips = new Tips($$('.toolTipImg'), {
            maxTitleChars: 50    //I like my captions a little long
        });
    </script>
    (end)
*/

var Tips = new Class({

    getOptions: function(){
        return {
            onShow: function(tip){
                tip.setStyle('visibility', 'visible');
            },
            onHide: function(tip){
                tip.setStyle('visibility', 'hidden');
            },
            maxTitleChars: 30,
            showDelay: 100,
            hideDelay: 100,
            className: 'tool',
            offsets: {'x': 16, 'y': 16},
            fixed: false
        };
    },

    initialize: function(elements, options){
        this.setOptions(this.getOptions(), options);
        this.toolTip = new Element('div').addClass(this.options.className+'-tip').setStyles({
            'position': 'absolute',
            'top': '0',
            'left': '0',
            'visibility': 'hidden'
        }).injectInside(document.body);
        this.wrapper = new Element('div').injectInside(this.toolTip);
        $each(elements, function(el){
            this.build($(el));
        }, this);
        if (this.options.initialize) this.options.initialize.call(this);
    },

    build: function(el){
        el.myTitle = el.href ? el.href.replace('http://', '') : (el.rel || false);
        if (el.title){
            var dual = el.title.split('::');
            if (dual.length > 1) {
                el.myTitle = dual[0].trim();
                el.myText = dual[1].trim();
            } else {
                el.myText = el.title;
            }
            el.removeAttribute('title');
        } else {
            el.myText = false;
        }
        if (el.myTitle && el.myTitle.length > this.options.maxTitleChars) el.myTitle = el.myTitle.substr(0, this.options.maxTitleChars - 1) + "&hellip;";
        el.addEvent('mouseover', function(event){
            this.start(el);
            this.locate(event);
        }.bindWithEvent(this));
        if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this));
        el.addEvent('mouseout', this.end.bindWithEvent(this));
    },

    start: function(el){
        this.wrapper.setHTML('');
        if (el.myTitle){
            new Element('span').injectInside(
                new Element('div').addClass(this.options.className+'-title').injectInside(this.wrapper)
            ).setHTML(el.myTitle);
        }
        if (el.myText){
            new Element('span').injectInside(
                new Element('div').addClass(this.options.className+'-text').injectInside(this.wrapper)
            ).setHTML(el.myText);
        }
        $clear(this.timer);
        this.timer = this.show.delay(this.options.showDelay, this);
    },

    end: function(event){
        $clear(this.timer);
        this.timer = this.hide.delay(this.options.hideDelay, this);
        event.stop();
    },

    locate: function(event){
        var win = {'x': window.getWidth(), 'y': window.getHeight()};
        var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()};
        var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight};
        var prop = {'x': 'left', 'y': 'top'};
        for (var z in prop){
            var pos = event.page[z] + this.options.offsets[z];
            if ((pos + tip[z] - scroll[z]) > win[z]) pos = event.page[z] - this.options.offsets[z] - tip[z];
            this.toolTip.setStyle(prop[z], pos + 'px');
        };
        event.stop();
    },

    show: function(){
        this.fireEvent('onShow', [this.toolTip]);
    },

    hide: function(){
        this.fireEvent('onHide', [this.toolTip]);
    }

});

Tips.implement(new Events);
Tips.implement(new Options);